forked from qt-creator/qt-creator
The connection client can block main thread at start up. This patch is removing the wait functions and using signals instead. Change-Id: I847c98b095752f6a875c0365bc27361bc5bdd051 Reviewed-by: Tim Jenssen <tim.jenssen@theqtcompany.com> Reviewed-by: Nikolai Kosjar <nikolai.kosjar@qt.io>
121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include "clangcodemodelserverproxy.h"
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#include "lineprefixer.h"
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#include <QLocalSocket>
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#include <QProcessEnvironment>
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#include <memory>
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QT_BEGIN_NAMESPACE
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class QProcess;
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QT_END_NAMESPACE
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class Utf8String;
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class Utf8StringVector;
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namespace ClangBackEnd {
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class FileContainer;
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class CMBIPC_EXPORT ConnectionClient : public QObject
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{
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Q_OBJECT
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public:
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ConnectionClient(ClangCodeModelClientInterface *client);
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~ConnectionClient();
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void startProcessAndConnectToServerAsynchronously();
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bool disconnectFromServer();
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bool isConnected() const;
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void sendEndMessage();
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void resetProcessAliveTimer();
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void setProcessAliveTimerInterval(int processTimerInterval);
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const QString &processPath() const;
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void setProcessPath(const QString &processPath);
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void restartProcessAsynchronously();
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void restartProcessIfTimerIsNotResettedAndSocketIsEmpty();
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void finishProcess();
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bool isProcessIsRunning() const;
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bool waitForEcho();
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bool waitForConnected();
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ClangCodeModelServerProxy &serverProxy();
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QProcess *processForTestOnly() const;
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signals:
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void connectedToLocalSocket();
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void processFinished();
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private:
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std::unique_ptr<QProcess> startProcess();
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void finishProcess(std::unique_ptr<QProcess> &&process);
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void connectToLocalSocket();
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void endProcess(QProcess *process);
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void terminateProcess(QProcess *process);
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void killProcess(QProcess *process);
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void resetProcessIsStarting();
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void printLocalSocketError(QLocalSocket::LocalSocketError socketError);
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void printStandardOutput();
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void printStandardError();
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void connectLocalSocketConnected();
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void connectProcessFinished(QProcess *process) const;
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void connectProcessStarted(QProcess *process) const;
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void disconnectProcessFinished(QProcess *process) const;
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void connectStandardOutputAndError(QProcess *process) const;
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void connectLocalSocketError() const;
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void connectAliveTimer();
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void ensureMessageIsWritten();
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QProcessEnvironment processEnvironment() const;
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private:
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mutable std::unique_ptr<QProcess> process_;
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QLocalSocket localSocket;
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ClangCodeModelServerProxy serverProxy_;
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QTimer processAliveTimer;
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QString processPath_;
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bool isAliveTimerResetted = false;
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bool processIsStarting = false;
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LinePrefixer stdErrPrefixer;
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LinePrefixer stdOutPrefixer;
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};
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} // namespace ClangBackEnd
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