Files
qt-creator/src/plugins/qmldesigner/components/edit3d/edit3dwidget.cpp
Jarek Kobus eaba657d90 Fix warnings about possible detach of temporary objects
Calling first() or last() on temporary container may
unnecessarily detach the container. Fix it by calling
constFirst() and constLast().

Change-Id: I2460efd5dbee1534eec8a514d9bff2a947bfddf9
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
2020-11-16 22:11:46 +00:00

163 lines
5.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#include "edit3dwidget.h"
#include "edit3dview.h"
#include "edit3dcanvas.h"
#include "edit3dactions.h"
#include "qmldesignerplugin.h"
#include "designersettings.h"
#include "qmldesignerconstants.h"
#include "viewmanager.h"
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/icore.h>
#include <toolbox.h>
#include <utils/utilsicons.h>
#include <QActionGroup>
#include <QVBoxLayout>
namespace QmlDesigner {
Edit3DWidget::Edit3DWidget(Edit3DView *view) :
m_view(view)
{
Core::Context context(Constants::C_QMLEDITOR3D);
m_context = new Core::IContext(this);
m_context->setContext(context);
m_context->setWidget(this);
setMouseTracking(true);
setFocusPolicy(Qt::WheelFocus);
auto fillLayout = new QVBoxLayout(this);
fillLayout->setContentsMargins(0, 0, 0, 0);
fillLayout->setSpacing(0);
setLayout(fillLayout);
// Initialize toolbar
m_toolBox = new ToolBox(this);
fillLayout->addWidget(m_toolBox.data());
// Iterate through view actions. A null action indicates a separator and a second null action
// after separator indicates an exclusive group.
auto addActionsToToolBox = [this, &context](const QVector<Edit3DAction *> &actions, bool left) {
bool previousWasSeparator = true;
QActionGroup *group = nullptr;
for (auto action : actions) {
if (action) {
if (group)
group->addAction(action->action());
addAction(action->action());
if (left)
m_toolBox->addLeftSideAction(action->action());
else
m_toolBox->addRightSideAction(action->action());
previousWasSeparator = false;
// Register action as creator command to make it configurable
Core::Command *command = Core::ActionManager::registerAction(
action->action(), action->menuId().constData(), context);
command->setDefaultKeySequence(action->action()->shortcut());
command->augmentActionWithShortcutToolTip(action->action());
// Clear action shortcut so it doesn't conflict with command's override action
action->action()->setShortcut({});
} else {
if (previousWasSeparator) {
group = new QActionGroup(this);
previousWasSeparator = false;
} else {
group = nullptr;
auto separator = new QAction(this);
separator->setSeparator(true);
addAction(separator);
m_toolBox->addLeftSideAction(separator);
previousWasSeparator = true;
}
}
}
};
addActionsToToolBox(view->leftActions(), true);
addActionsToToolBox(view->rightActions(), false);
// Onboarding label contains instructions for new users how to get 3D content into the project
m_onboardingLabel = new QLabel(this);
QString labelText =
tr("Your file does not import Qt Quick 3D.<br><br>"
"To create a 3D view, add the QtQuick3D import to your file in the QML Imports tab of the Library view. Or click"
" <a href=\"#add_import\"><span style=\"text-decoration:none;color:%1\">here</span></a> "
"here to add it immediately.<br><br>"
"To import 3D assets from another tool, click on the \"Add New Assets...\" button in the Assets tab of the Library view.");
m_onboardingLabel->setText(labelText.arg(Utils::creatorTheme()->color(Utils::Theme::TextColorLink).name()));
m_onboardingLabel->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
connect(m_onboardingLabel, &QLabel::linkActivated, this, &Edit3DWidget::linkActivated);
fillLayout->addWidget(m_onboardingLabel.data());
// Canvas is used to render the actual edit 3d view
m_canvas = new Edit3DCanvas(this);
fillLayout->addWidget(m_canvas.data());
showCanvas(false);
}
void Edit3DWidget::contextHelp(const Core::IContext::HelpCallback &callback) const
{
if (m_view)
m_view->contextHelp(callback);
callback({});
}
void Edit3DWidget::showCanvas(bool show)
{
if (!show) {
QImage emptyImage;
m_canvas->updateRenderImage(emptyImage);
}
m_canvas->setVisible(show);
m_onboardingLabel->setVisible(!show);
}
void Edit3DWidget::linkActivated(const QString &link)
{
Q_UNUSED(link)
if (m_view)
m_view->addQuick3DImport();
}
Edit3DCanvas *Edit3DWidget::canvas() const
{
return m_canvas.data();
}
Edit3DView *Edit3DWidget::view() const
{
return m_view.data();
}
}