forked from qt-creator/qt-creator
RevBy: Eike Details: Make form editor factory and form editor return the same editor kind.
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/***************************************************************************
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**
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** This file is part of Qt Creator
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**
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** Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Qt Software Information (qt-info@nokia.com)
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**
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**
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** Non-Open Source Usage
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**
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** Licensees may use this file in accordance with the Qt Beta Version
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** License Agreement, Agreement version 2.2 provided with the Software or,
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** alternatively, in accordance with the terms contained in a written
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** agreement between you and Nokia.
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**
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** GNU General Public License Usage
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**
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the packaging
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** of this file. Please review the following information to ensure GNU
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** General Public Licensing requirements will be met:
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**
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** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt GPL Exception
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** version 1.3, included in the file GPL_EXCEPTION.txt in this package.
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**
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***************************************************************************/
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#ifndef DESIGNERPLUGIN_CONSTANTS_H
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#define DESIGNERPLUGIN_CONSTANTS_H
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namespace Designer {
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namespace Constants {
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// context
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const char * const C_FORMEDITOR = "Formeditor";
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const char * const T_FORMEDITOR = "Formeditor.Toolbar";
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const char * const M_FORMEDITOR = "Formeditor.Menu";
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const char * const M_FORMEDITOR_PREVIEW = "Formeditor.Menu.Preview";
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// Wizard type
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const char * const FORM_FILE_TYPE = "Qt4FormFiles";
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const char * const FORM_MIMETYPE = "application/x-designer";
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enum DesignerSubWindows
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{
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WidgetBoxSubWindow,
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ObjectInspectorSubWindow,
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PropertyEditorSubWindow,
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SignalSlotEditorSubWindow,
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ActionEditorSubWindow,
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DesignerSubWindowCount
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};
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enum EditModes
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{
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EditModeWidgetEditor,
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EditModeSignalsSlotEditor,
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EditModeBuddyEditor,
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EditModeTabOrderEditor,
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NumEditModes
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};
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namespace Internal {
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enum { debug = 0 };
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}
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} // Constants
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} // Designer
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#endif //DESIGNERPLUGIN_CONSTANTS_H
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