forked from qt-creator/qt-creator
		
	This enables showing preview tooltip for all imported 3D models. Also moved the preview image handling out of the model and into NodeInstanceView, where it fits more naturally. Change-Id: I48135d06aa8d9313525dae618e22692563da78fd Fixes: QDS-2807 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.15
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import QtQuick3D 1.15
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View3D {
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    id: root
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    anchors.fill: parent
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    environment: sceneEnv
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    camera: theCamera
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    property bool ready: false
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    property bool first: true
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    property real prevZoomFactor: -1
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    function fitToViewPort()
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    {
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        if (first) {
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            first = false;
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            selectionBox.targetNode = root.importScene;
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        } else {
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            cameraControl.focusObject(selectionBox.model, theCamera.eulerRotation, true, false);
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            if (cameraControl._zoomFactor < 0.1) {
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                root.importScene.scale = root.importScene.scale.times(10);
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            } else if (cameraControl._zoomFactor > 10) {
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                root.importScene.scale = root.importScene.scale.times(0.1);
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            } else {
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                // We need one more render after zoom factor change, so only set ready when zoom factor
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                // or scaling hasn't changed from the previous frame
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                ready = _generalHelper.fuzzyCompare(cameraControl._zoomFactor, prevZoomFactor);
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                prevZoomFactor = cameraControl._zoomFactor;
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                selectionBox.visible = false;
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            }
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        }
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    }
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    SceneEnvironment {
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        id: sceneEnv
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        antialiasingMode: SceneEnvironment.MSAA
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        antialiasingQuality: SceneEnvironment.High
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    }
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    SelectionBox {
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        id: selectionBox
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        view3D: root
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        geometryName: "NodeNodeViewSB"
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    }
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    EditCameraController {
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        id: cameraControl
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        camera: theCamera
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        anchors.fill: parent
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        view3d: root
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        ignoreToolState: true
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    }
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    DirectionalLight {
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        eulerRotation.x: -30
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        eulerRotation.y: -30
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    }
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    PerspectiveCamera {
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        id: theCamera
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        z: 600
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        y: 600
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        x: 600
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        eulerRotation.x: -45
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        eulerRotation.y: -45
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        clipFar: 10000
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        clipNear: 1
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    }
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}
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