Files
qt-creator/share/qtcreator/qml/qmlpuppet/qmlpuppet/instances/graphicsobjectnodeinstance.cpp
Thomas Hartmann ee4bf638ca QmlDesigner: Type of the propertyname is now PropertyName
And PropertyName is a typedef for QByteArray. Because we don't use the
features of QString and the source would be cluttered with QLatin1Strings
we changed the property name to QByteArray.

Change-Id: Ib70ef136bbc411504b450456bd9bb705ae93dd25
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
2013-03-05 12:34:39 +01:00

335 lines
10 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
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****************************************************************************/
#include "graphicsobjectnodeinstance.h"
#include <QGraphicsObject>
#include "private/qgraphicsitem_p.h"
#include <private/qdeclarativemetatype_p.h>
#include <QStyleOptionGraphicsItem>
#include <QPixmap>
#include <QSizeF>
namespace QmlDesigner {
namespace Internal {
GraphicsObjectNodeInstance::GraphicsObjectNodeInstance(QGraphicsObject *graphicsObject)
: ObjectNodeInstance(graphicsObject),
m_isMovable(true)
{
QGraphicsItemPrivate::get(graphicsObject)->sendParentChangeNotification = 1;
}
QGraphicsObject *GraphicsObjectNodeInstance::graphicsObject() const
{
if (object() == 0)
return 0;
Q_ASSERT(qobject_cast<QGraphicsObject*>(object()));
return static_cast<QGraphicsObject*>(object());
}
bool GraphicsObjectNodeInstance::childrenHasContent(QGraphicsItem *graphicsItem) const
{
QGraphicsObject *graphicsObject = graphicsItem->toGraphicsObject();
if (graphicsObject && !nodeInstanceServer()->hasInstanceForObject(graphicsObject) && !graphicsItem->flags().testFlag(QGraphicsItem::ItemHasNoContents))
return true;
foreach (QGraphicsItem *childItem, graphicsItem->childItems()) {
bool childHasContent = childrenHasContent(childItem);
if (childHasContent)
return true;
}
return false;
}
bool GraphicsObjectNodeInstance::hasContent() const
{
if (m_hasContent)
return true;
return childrenHasContent(graphicsObject());
}
QList<ServerNodeInstance> GraphicsObjectNodeInstance::childItems() const
{
QList<ServerNodeInstance> instanceList;
foreach(QGraphicsItem *item, graphicsObject()->childItems())
{
QGraphicsObject *childObject = item->toGraphicsObject();
if (childObject && nodeInstanceServer()->hasInstanceForObject(childObject)) {
instanceList.append(nodeInstanceServer()->instanceForObject(childObject));
} else { //there might be an item in between the parent instance
//and the child instance.
//Popular example is flickable which has a viewport item between
//the flickable item and the flickable children
instanceList.append(childItemsForChild(item)); //In such a case we go deeper inside the item and
//search for child items with instances.
}
}
return instanceList;
}
QList<ServerNodeInstance> GraphicsObjectNodeInstance::childItemsForChild(QGraphicsItem *childItem) const
{
QList<ServerNodeInstance> instanceList;
if (childItem) {
foreach(QGraphicsItem *item, childItem->childItems())
{
QGraphicsObject *childObject = item->toGraphicsObject();
if (childObject && nodeInstanceServer()->hasInstanceForObject(childObject)) {
instanceList.append(nodeInstanceServer()->instanceForObject(childObject));
} else {
instanceList.append(childItemsForChild(item));
}
}
}
return instanceList;
}
void GraphicsObjectNodeInstance::setHasContent(bool hasContent)
{
m_hasContent = hasContent;
}
QPointF GraphicsObjectNodeInstance::position() const
{
return graphicsObject()->pos();
}
QSizeF GraphicsObjectNodeInstance::size() const
{
return graphicsObject()->boundingRect().size();
}
QTransform GraphicsObjectNodeInstance::transform() const
{
if (!nodeInstanceServer()->hasInstanceForObject(object()))
return sceneTransform();
ServerNodeInstance nodeInstanceParent = nodeInstanceServer()->instanceForObject(object()).parent();
if (!nodeInstanceParent.isValid())
return sceneTransform();
QGraphicsObject *graphicsObjectParent = qobject_cast<QGraphicsObject*>(nodeInstanceParent.internalObject());
if (graphicsObjectParent)
return graphicsObject()->itemTransform(graphicsObjectParent);
else
return sceneTransform();
}
QTransform GraphicsObjectNodeInstance::customTransform() const
{
return graphicsObject()->transform();
}
QTransform GraphicsObjectNodeInstance::sceneTransform() const
{
return graphicsObject()->sceneTransform();
}
double GraphicsObjectNodeInstance::rotation() const
{
return graphicsObject()->rotation();
}
double GraphicsObjectNodeInstance::scale() const
{
return graphicsObject()->scale();
}
QList<QGraphicsTransform *> GraphicsObjectNodeInstance::transformations() const
{
return graphicsObject()->transformations();
}
QPointF GraphicsObjectNodeInstance::transformOriginPoint() const
{
return graphicsObject()->transformOriginPoint();
}
double GraphicsObjectNodeInstance::zValue() const
{
return graphicsObject()->zValue();
}
double GraphicsObjectNodeInstance::opacity() const
{
return graphicsObject()->opacity();
}
QObject *GraphicsObjectNodeInstance::parent() const
{
if (!graphicsObject() || !graphicsObject()->parentItem())
return 0;
return graphicsObject()->parentItem()->toGraphicsObject();
}
static inline bool isRectangleSane(const QRectF &rect)
{
return rect.isValid() && (rect.width() < 10000) && (rect.height() < 10000);
}
QRectF GraphicsObjectNodeInstance::boundingRectWithStepChilds(QGraphicsItem *parentItem) const
{
QRectF boundingRect = parentItem->boundingRect();
foreach (QGraphicsItem *childItem, parentItem->childItems()) {
QGraphicsObject *childObject = childItem->toGraphicsObject();
if (!(childObject && nodeInstanceServer()->hasInstanceForObject(childObject))) {
QRectF transformedRect = childItem->mapRectToParent(boundingRectWithStepChilds(childItem));
if (isRectangleSane(transformedRect))
boundingRect = boundingRect.united(transformedRect);
}
}
return boundingRect;
}
QRectF GraphicsObjectNodeInstance::boundingRect() const
{
if (graphicsObject()) {
if (graphicsObject()->flags() & QGraphicsItem::ItemClipsChildrenToShape) {
return graphicsObject()->boundingRect();
} else {
return boundingRectWithStepChilds(graphicsObject());
}
}
return QRectF();
}
bool GraphicsObjectNodeInstance::isGraphicsObject() const
{
return true;
}
void GraphicsObjectNodeInstance::setPropertyVariant(const PropertyName &name, const QVariant &value)
{
ObjectNodeInstance::setPropertyVariant(name, value);
}
void GraphicsObjectNodeInstance::setPropertyBinding(const PropertyName &name, const QString &expression)
{
ObjectNodeInstance::setPropertyBinding(name, expression);
}
QVariant GraphicsObjectNodeInstance::property(const PropertyName &name) const
{
return ObjectNodeInstance::property(name);
}
bool GraphicsObjectNodeInstance::equalGraphicsItem(QGraphicsItem *item) const
{
return item == graphicsObject();
}
void initOption(QGraphicsItem *item, QStyleOptionGraphicsItem *option, const QTransform &transform)
{
QGraphicsItemPrivate *privateItem = QGraphicsItemPrivate::get(item);
privateItem->initStyleOption(option, transform, QRegion());
}
QImage GraphicsObjectNodeInstance::renderImage() const
{
QRectF boundingRect = GraphicsObjectNodeInstance::boundingRect();
QSize boundingSize = boundingRect.size().toSize();
QImage image(boundingSize, QImage::Format_ARGB32_Premultiplied);
if (image.isNull())
return image;
image.fill(0x00000000);
QPainter painter(&image);
painter.translate(-boundingRect.topLeft());
if (hasContent()) {
QStyleOptionGraphicsItem option;
initOption(graphicsObject(), &option, painter.transform());
graphicsObject()->paint(&painter, &option);
}
foreach(QGraphicsItem *graphicsItem, graphicsObject()->childItems())
paintRecursively(graphicsItem, &painter);
return image;
}
void GraphicsObjectNodeInstance::paintRecursively(QGraphicsItem *graphicsItem, QPainter *painter) const
{
QGraphicsObject *graphicsObject = graphicsItem->toGraphicsObject();
if (graphicsObject) {
if (nodeInstanceServer()->hasInstanceForObject(graphicsObject))
return; //we already keep track of this object elsewhere
}
if (graphicsItem->isVisible()) {
painter->save();
painter->setTransform(graphicsItem->itemTransform(graphicsItem->parentItem()), true);
painter->setOpacity(graphicsItem->opacity() * painter->opacity());
QStyleOptionGraphicsItem option;
initOption(graphicsItem, &option, painter->transform());
graphicsItem->paint(painter, &option);
foreach(QGraphicsItem *childItem, graphicsItem->childItems()) {
paintRecursively(childItem, painter);
}
painter->restore();
}
}
void GraphicsObjectNodeInstance::paintUpdate()
{
graphicsObject()->update();
}
bool GraphicsObjectNodeInstance::isMovable() const
{
if (isRootNodeInstance())
return false;
return m_isMovable && graphicsObject() && graphicsObject()->parentItem();
}
void GraphicsObjectNodeInstance::setMovable(bool movable)
{
m_isMovable = movable;
}
} // namespace Internal
} // namespace QmlDesigner