forked from qt-creator/qt-creator
Import QtQuick3D 1.15 no longer works in Qt 6.2, so provide a separate set of qml files for each major Qt version. Fixes: QDS-4642 Change-Id: I3e17fb248f71f87fb9a40dcad3c03e037cafb0f4 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
58 lines
2.1 KiB
QML
58 lines
2.1 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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IconGizmo {
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id: cameraGizmo
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property Model frustumModel: null
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iconSource: "qrc:///qtquickplugin/mockfiles/images/editor_camera.png"
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function connectFrustum(frustum)
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{
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frustumModel = frustum;
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frustum.selected = selected;
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frustum.selected = Qt.binding(function() {return selected;});
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frustum.scene = scene;
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frustum.scene = Qt.binding(function() {return scene;});
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frustum.targetNode = targetNode;
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frustum.targetNode = Qt.binding(function() {return targetNode;});
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frustum.visible = visible || (targetNode && selected && activeScene === scene);
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frustum.visible = Qt.binding(function() {return visible || (targetNode && selected && activeScene === scene);});
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}
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onActiveSceneChanged: {
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if (frustumModel && activeScene == scene)
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frustumModel.updateGeometry();
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}
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}
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