Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt5/MaterialNodeView.qml
Miikka Heikkinen b058b6e841 QmlPuppet: Add separate set of qml files for Qt6 for 3D editor
Import QtQuick3D 1.15 no longer works in Qt 6.2, so provide a separate
set of qml files for each major Qt version.

Fixes: QDS-4642
Change-Id: I3e17fb248f71f87fb9a40dcad3c03e037cafb0f4
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-06-29 12:03:57 +00:00

60 lines
1.8 KiB
QML

/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick3D 1.15
View3D {
id: root
anchors.fill: parent
environment: sceneEnv
property Material previewMaterial
SceneEnvironment {
id: sceneEnv
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
Node {
DirectionalLight {
eulerRotation.x: -30
eulerRotation.y: -30
}
PerspectiveCamera {
z: 120
clipFar: 1000
clipNear: 1
}
Model {
id: model
source: "#Sphere"
materials: previewMaterial
}
}
}