forked from qt-creator/qt-creator
Particle emitters are now visualized in 3D edit view either by a small sphere for point emitters or by a proper model for model based emitters. The visualization model is rendered transparent. The visualization models can be displayed either always or only when the parent particle system is active in editor. Trail emitters are not visualized, as any visualization would be misleading, since these emitters follow generated particles. Fixes: QDS-6189 Change-Id: Idb6f12cadd9cea8110e5290cc18443aeb62c38d6 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
128 lines
4.3 KiB
QML
128 lines
4.3 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2022 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick
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import QtQuick3D
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import QtQuick3D.Particles3D
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Node {
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id: root
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property Node targetNode: null
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property var selectedNodes: []
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property Node activeParticleSystem: null
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property Node scene: null
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property Node activeScene: null
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property bool hidden: false
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property bool systemHidden: false
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property Node shapeModel: null
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property bool globalShow: false
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property bool canBeVisible: activeScene === scene && targetNode && !hidden && !systemHidden
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property bool partOfActiveSystem: root.targetNode && root.targetNode.system === activeParticleSystem
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opacity: 0.15
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readonly property bool selected: selectedNodes.includes(targetNode)
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visible: canBeVisible && (globalShow || selected)
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position: targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0)
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rotation: targetNode ? targetNode.sceneRotation : Qt.quaternion(1, 0, 0, 0)
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scale: targetNode ? targetNode.sceneScale : Qt.vector3d(1, 1, 1)
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function basicShape()
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{
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if (targetNode && targetNode.shape && targetNode.shape instanceof ParticleShape3D) {
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if (targetNode.shape.type === ParticleShape3D.Cube)
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return "#Cube";
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else if (targetNode.shape.type === ParticleShape3D.Cylinder)
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return "#Cylinder";
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}
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return "#Sphere";
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}
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function updateShape()
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{
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if (shapeModel)
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shapeModel.destroy();
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if (!targetNode)
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return;
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if (targetNode.shape instanceof ParticleModelShape3D) {
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shapeModel = _generalHelper.createParticleEmitterGizmoModel(targetNode, defaultMaterial);
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shapeModel.parent = root;
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}
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}
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Component.onCompleted: {
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updateShape();
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}
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Connections {
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target: targetNode
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function onSystemChanged() { systemHidden = _generalHelper.isHidden(system); }
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}
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Connections {
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target: targetNode
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function onShapeChanged() { updateShape(); }
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}
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Connections {
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target: targetNode.shape instanceof ParticleModelShape3D ? targetNode.shape
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:null
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function onDelegateChanged() { updateShape(); }
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}
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Connections {
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target: targetNode.shape instanceof ParticleModelShape3D ? targetNode.shape.delegate
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: null
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function onSourceChanged() { updateShape(); }
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}
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Model {
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readonly property Node _pickTarget: root.targetNode
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materials: [defaultMaterial]
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source: basicShape()
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scale: root.targetNode && root.targetNode.shape && targetNode.shape instanceof ParticleShape3D
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? root.targetNode.shape.extents.times(0.02) // default extent is 50
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: autoScale.getScale(Qt.vector3d(0.1, 0.1, 0.1))
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visible: !shapeModel
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}
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AutoScaleHelper {
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id: autoScale
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view3D: overlayView
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}
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DefaultMaterial {
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id: defaultMaterial
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diffuseColor: root.selected ? "#FF0000" : partOfActiveSystem ? "#FFFF00" : "#AAAAAA"
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lighting: DefaultMaterial.NoLighting
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cullMode: Material.NoCulling
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}
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}
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