forked from qt-creator/qt-creator
Whenever the tool state of 3D edit view changes, creator is notified to store the state. The stored state is then restored to 3D edit view when it is restarted. The state persists only for the lifetime of the creator. Change-Id: I888b3ba82693a17a2f163924fbae1cfa27593890 Fixes: QDS-1351 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
155 lines
5.3 KiB
C++
155 lines
5.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "createscenecommand.h"
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#include <QDebug>
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namespace QmlDesigner {
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CreateSceneCommand::CreateSceneCommand() = default;
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CreateSceneCommand::CreateSceneCommand(const QVector<InstanceContainer> &instanceContainer,
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const QVector<ReparentContainer> &reparentContainer,
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const QVector<IdContainer> &idVector,
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const QVector<PropertyValueContainer> &valueChangeVector,
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const QVector<PropertyBindingContainer> &bindingChangeVector,
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const QVector<PropertyValueContainer> &auxiliaryChangeVector,
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const QVector<AddImportContainer> &importVector,
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const QVector<MockupTypeContainer> &mockupTypeVector,
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const QUrl &fileUrl,
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const QVariantMap &edit3dToolStates)
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: m_instanceVector(instanceContainer),
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m_reparentInstanceVector(reparentContainer),
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m_idVector(idVector),
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m_valueChangeVector(valueChangeVector),
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m_bindingChangeVector(bindingChangeVector),
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m_auxiliaryChangeVector(auxiliaryChangeVector),
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m_importVector(importVector),
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m_mockupTypeVector(mockupTypeVector),
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m_fileUrl(fileUrl),
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m_edit3dToolStates(edit3dToolStates)
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{
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}
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QVector<InstanceContainer> CreateSceneCommand::instances() const
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{
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return m_instanceVector;
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}
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QVector<ReparentContainer> CreateSceneCommand::reparentInstances() const
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{
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return m_reparentInstanceVector;
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}
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QVector<IdContainer> CreateSceneCommand::ids() const
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{
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return m_idVector;
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}
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QVector<PropertyValueContainer> CreateSceneCommand::valueChanges() const
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{
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return m_valueChangeVector;
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}
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QVector<PropertyBindingContainer> CreateSceneCommand::bindingChanges() const
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{
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return m_bindingChangeVector;
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}
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QVector<PropertyValueContainer> CreateSceneCommand::auxiliaryChanges() const
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{
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return m_auxiliaryChangeVector;
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}
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QVector<AddImportContainer> CreateSceneCommand::imports() const
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{
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return m_importVector;
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}
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QVector<MockupTypeContainer> CreateSceneCommand::mockupTypes() const
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{
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return m_mockupTypeVector;
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}
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QUrl CreateSceneCommand::fileUrl() const
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{
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return m_fileUrl;
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}
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QVariantMap CreateSceneCommand::edit3dToolStates() const
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{
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return m_edit3dToolStates;
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}
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QDataStream &operator<<(QDataStream &out, const CreateSceneCommand &command)
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{
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out << command.instances();
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out << command.reparentInstances();
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out << command.ids();
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out << command.valueChanges();
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out << command.bindingChanges();
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out << command.auxiliaryChanges();
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out << command.imports();
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out << command.mockupTypes();
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out << command.fileUrl();
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out << command.edit3dToolStates();
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return out;
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}
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QDataStream &operator>>(QDataStream &in, CreateSceneCommand &command)
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{
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in >> command.m_instanceVector;
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in >> command.m_reparentInstanceVector;
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in >> command.m_idVector;
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in >> command.m_valueChangeVector;
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in >> command.m_bindingChangeVector;
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in >> command.m_auxiliaryChangeVector;
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in >> command.m_importVector;
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in >> command.m_mockupTypeVector;
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in >> command.m_fileUrl;
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in >> command.m_edit3dToolStates;
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return in;
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}
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QDebug operator <<(QDebug debug, const CreateSceneCommand &command)
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{
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return debug.nospace() << "CreateSceneCommand("
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<< "instances: " << command.instances() << ", "
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<< "reparentInstances: " << command.reparentInstances() << ", "
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<< "ids: " << command.ids() << ", "
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<< "valueChanges: " << command.valueChanges() << ", "
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<< "bindingChanges: " << command.bindingChanges() << ", "
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<< "auxiliaryChanges: " << command.auxiliaryChanges() << ", "
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<< "imports: " << command.imports() << ", "
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<< "mockupTypes: " << command.mockupTypes() << ", "
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<< "fileUrl: " << command.fileUrl() << ", "
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<< "edit3dToolStates: " << command.edit3dToolStates() << ")";
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}
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}
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