forked from qt-creator/qt-creator
		
	Qt 5.15.0 is now the minimum version to enable Edit 3D view. Change-Id: I15cee59e6a7665477825caa0ae412fc6ac7b570a Fixes: QDS-1694 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
		
			
				
	
	
		
			138 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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import MouseArea3D 1.0
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Model {
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    id: rotateRing
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    property View3D view3D
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    property alias color: material.emissiveColor
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    property Node targetNode: null
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    property bool dragging: mouseAreaMain.dragging
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    property bool active: false
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    property alias hovering: mouseAreaMain.hovering
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    property alias priority: mouseAreaMain.priority
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    property real currentAngle
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    property point currentMousePos
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    property MouseArea3D dragHelper: null
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    property vector3d _pointerPosPressed
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    property vector3d _targetPosOnScreen
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    property vector3d _startRotation
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    property bool _trackBall
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    signal rotateCommit()
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    signal rotateChange()
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    source: "meshes/ring.mesh"
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    Model {
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        id: pickModel
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        objectName: "PickModel for " + rotateRing.objectName
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        source: "meshes/ringselect.mesh"
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        pickable: true
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    }
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    materials: DefaultMaterial {
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        id: material
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        emissiveColor: "white"
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        lighting: DefaultMaterial.NoLighting
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    }
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    function applyLocalRotation(screenPos)
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    {
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        currentAngle = mouseAreaMain.dragHelper.getNewRotationAngle(
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                    targetNode, _pointerPosPressed, Qt.vector3d(screenPos.x, screenPos.y, 0),
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                    _targetPosOnScreen, currentAngle, _trackBall);
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        mouseAreaMain.dragHelper.applyRotationAngleToNode(targetNode, _startRotation, currentAngle);
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    }
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    function handlePressed(screenPos, angle)
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    {
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        if (!targetNode)
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            return;
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        // Need to recreate vector as we need to adjust it and we can't do that on reference of
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        // scenePosition, which is read-only property
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        var scenePos = mouseAreaMain.pivotScenePosition(targetNode);
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        _targetPosOnScreen = view3D.mapFrom3DScene(scenePos);
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        _targetPosOnScreen.z = 0;
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        _pointerPosPressed = Qt.vector3d(screenPos.x, screenPos.y, 0);
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        _trackBall = angle < 0.1;
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        // Recreate vector so we don't follow the changes in targetNode.eulerRotation
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        _startRotation = Qt.vector3d(targetNode.eulerRotation.x,
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                                     targetNode.eulerRotation.y,
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                                     targetNode.eulerRotation.z);
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        currentAngle = 0;
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        currentMousePos = screenPos;
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    }
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    function handleDragged(screenPos)
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    {
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        if (!targetNode)
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            return;
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        applyLocalRotation(screenPos);
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        currentMousePos = screenPos;
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        rotateChange();
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    }
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    function handleReleased(screenPos)
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    {
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        if (!targetNode)
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            return;
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        applyLocalRotation(screenPos);
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        rotateCommit();
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        currentAngle = 0;
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        currentMousePos = screenPos;
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    }
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    MouseArea3D {
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        id: mouseAreaMain
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        view3D: rotateRing.view3D
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        objectName: "Main plane of " + rotateRing.objectName
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        x: -30
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        y: -30
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        width: 60
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        height: 60
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        circlePickArea: Qt.point(9.2, 1.4)
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        grabsMouse: targetNode
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        active: rotateRing.active
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        pickNode: pickModel
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        minAngle: 0.05
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        dragHelper: rotateRing.dragHelper
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        onPressed: rotateRing.handlePressed(screenPos, angle)
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        onDragged: rotateRing.handleDragged(screenPos)
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        onReleased: rotateRing.handleReleased(screenPos)
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    }
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}
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