Files
qt-creator/share/qtcreator/qml/qmlpuppet/commands/view3dactioncommand.h
Miikka Heikkinen 98673190ad QmlDesigner: Add visualization gizmo for ParticleEmitter3D
Particle emitters are now visualized in 3D edit view either by
a small sphere for point emitters or by a proper model for
model based emitters. The visualization model is rendered
transparent. The visualization models can be displayed either
always or only when the parent particle system is active
in editor.

Trail emitters are not visualized, as any visualization would
be misleading, since these emitters follow generated particles.

Fixes: QDS-6189
Change-Id: Idb6f12cadd9cea8110e5290cc18443aeb62c38d6
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2022-03-03 09:34:57 +00:00

91 lines
2.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
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** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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#pragma once
#include <QMetaType>
namespace QmlDesigner {
class View3DActionCommand
{
friend QDataStream &operator>>(QDataStream &in, View3DActionCommand &command);
friend QDebug operator<<(QDebug debug, const View3DActionCommand &command);
public:
enum Type { Empty,
MoveTool,
ScaleTool,
RotateTool,
FitToView,
AlignCamerasToView,
AlignViewToCamera,
SelectionModeToggle,
CameraToggle,
OrientationToggle,
EditLightToggle,
ShowGrid,
ShowSelectionBox,
ShowIconGizmo,
ShowCameraFrustum,
ShowParticleEmitter,
Edit3DParticleModeToggle,
ParticlesPlay,
ParticlesRestart,
ParticlesSeek,
};
explicit View3DActionCommand(Type type, bool enable);
View3DActionCommand() = default;
bool isEnabled() const;
Type type() const;
int position() const;
private:
Type m_type = Empty;
bool m_enabled = false;
int m_position = 0;
protected:
View3DActionCommand(int pos);
};
class View3DSeekActionCommand : public View3DActionCommand
{
public:
View3DSeekActionCommand(int pos) : View3DActionCommand(pos) {}
};
QDataStream &operator<<(QDataStream &out, const View3DActionCommand &command);
QDataStream &operator>>(QDataStream &in, View3DActionCommand &command);
QDebug operator<<(QDebug debug, const View3DActionCommand &command);
} // namespace QmlDesigner
Q_DECLARE_METATYPE(QmlDesigner::View3DActionCommand)