forked from qt-creator/qt-creator
Some gizmos (selection box and helper grid) are drawn to main 3D editor scene. Disabled receiving and casting shadows for those gizmos so they do not interfere with scene lighting. Change-Id: Ia589d3896c2591061966f6a4d532a0dedbf6fe12 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
117 lines
3.6 KiB
QML
117 lines
3.6 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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import GridGeometry 1.0
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Node {
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id: grid
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property alias lines: gridGeometry.lines
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property alias step: gridGeometry.step
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property alias subdivAlpha: subGridMaterial.opacity
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eulerRotation.x: 90
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// Note: Only one instance of HelperGrid is supported, as the geometry names are fixed
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Model { // Main grid lines
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castsShadows: false
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receivesShadows: false
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geometry: GridGeometry {
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id: gridGeometry
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name: "3D Edit View Helper Grid"
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}
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materials: [
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DefaultMaterial {
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id: mainGridMaterial
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diffuseColor: "#aaaaaa"
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lighting: DefaultMaterial.NoLighting
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cullMode: Material.NoCulling
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}
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]
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}
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Model { // Subdivision lines
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castsShadows: false
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receivesShadows: false
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geometry: GridGeometry {
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lines: gridGeometry.lines
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step: gridGeometry.step
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isSubdivision: true
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name: "3D Edit View Helper Grid subdivisions"
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}
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materials: [
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DefaultMaterial {
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id: subGridMaterial
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diffuseColor: mainGridMaterial.diffuseColor
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lighting: DefaultMaterial.NoLighting
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cullMode: Material.NoCulling
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}
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]
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}
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Model { // Z Axis
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castsShadows: false
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receivesShadows: false
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geometry: GridGeometry {
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lines: gridGeometry.lines
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step: gridGeometry.step
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isCenterLine: true
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name: "3D Edit View Helper Grid Z Axis"
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}
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materials: [
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DefaultMaterial {
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id: vCenterLineMaterial
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diffuseColor: "#00a1d2"
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lighting: DefaultMaterial.NoLighting
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cullMode: Material.NoCulling
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}
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]
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}
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Model { // X Axis
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castsShadows: false
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receivesShadows: false
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eulerRotation.z: 90
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geometry: GridGeometry {
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lines: gridGeometry.lines
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step: gridGeometry.step
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isCenterLine: true
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name: "3D Edit View Helper Grid X Axis"
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}
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materials: [
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DefaultMaterial {
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id: hCenterLineMaterial
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diffuseColor: "#cb211a"
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lighting: DefaultMaterial.NoLighting
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cullMode: Material.NoCulling
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}
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]
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}
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}
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