forked from qt-creator/qt-creator
		
	Refactored the existing 3D node preview generation to be done synchronously, which enables their use also for creating state and item library previews for 3D nodes with ease. Fixes: QDS-5785 Change-Id: Ib493eccbc239f33bcad3301673a865494616a901 Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick3D 1.15
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View3D {
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    id: root
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    anchors.fill: parent
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    environment: sceneEnv
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    property Material previewMaterial
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    function fitToViewPort()
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    {
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        // No need to zoom this view, this is here just to avoid runtime warnings
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    }
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    SceneEnvironment {
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        id: sceneEnv
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        antialiasingMode: SceneEnvironment.MSAA
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        antialiasingQuality: SceneEnvironment.High
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    }
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    Node {
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        DirectionalLight {
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            eulerRotation.x: -30
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            eulerRotation.y: -30
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        }
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        PerspectiveCamera {
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            z: 120
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            clipFar: 1000
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            clipNear: 1
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        }
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        Model {
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            id: model
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            source: "#Sphere"
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            materials: previewMaterial
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        }
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    }
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}
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