Files
qt-creator/src/plugins/coreplugin/progressmanager/futureprogress.cpp
Kai Koehne f21b1430f8 ProgressManager: Fix runtime warning
Fix "QPropertyAnimation::updateState (%s): Changing state
of an animation without target" warning.

This apparently happens when the animation is still running, but
the FutureProgress widget has already been killed. Avoid this
by setting the widget as the parent of the animation.
2011-01-12 10:06:01 +01:00

392 lines
11 KiB
C++

/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** No Commercial Usage
**
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
**
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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**
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** rights. These rights are described in the Nokia Qt LGPL Exception
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#include "futureprogress.h"
#include "progressbar.h"
#include <QtCore/QFutureWatcher>
#include <QtCore/QTimer>
#include <QtCore/QCoreApplication>
#include <QtCore/QPropertyAnimation>
#include <QtCore/QSequentialAnimationGroup>
#include <QtGui/QColor>
#include <QtGui/QVBoxLayout>
#include <QtGui/QMenu>
#include <QtGui/QProgressBar>
#include <QtGui/QHBoxLayout>
#include <QtGui/QPainter>
#include <QtGui/QMouseEvent>
#include <utils/stylehelper.h>
const int notificationTimeout = 8000;
const int shortNotificationTimeout = 1000;
namespace Core {
namespace Internal {
class FadeWidgetHack : public QWidget
{
Q_OBJECT
Q_PROPERTY(float opacity READ opacity WRITE setOpacity)
public:
FadeWidgetHack(QWidget *parent):QWidget(parent), m_opacity(0){
setAttribute(Qt::WA_TransparentForMouseEvents);
}
void paintEvent(QPaintEvent *);
void setOpacity(float o) { m_opacity = o; update(); }
float opacity() const { return m_opacity; }
private:
float m_opacity;
};
void FadeWidgetHack::paintEvent(QPaintEvent *)
{
if (m_opacity == 0)
return;
QPainter p(this);
p.setOpacity(m_opacity);
if (m_opacity > 0)
Utils::StyleHelper::verticalGradient(&p, rect(), rect());
}
} // namespace Internal
struct FutureProgressPrivate {
explicit FutureProgressPrivate(FutureProgress *q);
void tryToFadeAway();
QFutureWatcher<void> m_watcher;
Internal::ProgressBar *m_progress;
QWidget *m_widget;
QHBoxLayout *m_widgetLayout;
QString m_type;
FutureProgress::KeepOnFinishType m_keep;
bool m_waitingForUserInteraction;
Internal::FadeWidgetHack *m_faderWidget;
FutureProgress *m_q;
bool m_isFading;
};
FutureProgressPrivate::FutureProgressPrivate(FutureProgress *q) :
m_progress(new Internal::ProgressBar), m_widget(0), m_widgetLayout(new QHBoxLayout),
m_keep(FutureProgress::DontKeepOnFinish), m_waitingForUserInteraction(false),
m_faderWidget(new Internal::FadeWidgetHack(q)), m_q(q), m_isFading(false)
{
}
/*!
\mainclass
\class Core::FutureProgress
\brief The FutureProgress class is used to adapt the appearance of
progress indicators that were created through the ProgressManager class.
Use the instance of this class that was returned by
ProgressManager::addTask() to define a widget that
should be shown below the progress bar, or to change the
progress title.
Also use it to react on the event that the user clicks on
the progress indicator (which can be used to e.g. open a more detailed
view, or the results of the task).
*/
/*!
\fn void FutureProgress::clicked()
Connect to this signal to get informed when the user clicks on the
progress indicator.
*/
/*!
\fn void FutureProgress::finished()
Another way to get informed when the task has finished.
*/
/*!
\fn QWidget FutureProgress::widget() const
Returns the custom widget that is shown below the progress indicator.
*/
/*!
\fn FutureProgress::FutureProgress(QWidget *parent)
\internal
*/
FutureProgress::FutureProgress(QWidget *parent) :
QWidget(parent), d(new FutureProgressPrivate(this))
{
QVBoxLayout *layout = new QVBoxLayout;
setLayout(layout);
layout->addWidget(d->m_progress);
layout->setMargin(0);
layout->setSpacing(0);
layout->addLayout(d->m_widgetLayout);
d->m_widgetLayout->setContentsMargins(7, 0, 7, 2);
d->m_widgetLayout->setSpacing(0);
connect(&d->m_watcher, SIGNAL(started()), this, SLOT(setStarted()));
connect(&d->m_watcher, SIGNAL(finished()), this, SLOT(setFinished()));
connect(&d->m_watcher, SIGNAL(progressRangeChanged(int,int)), this, SLOT(setProgressRange(int,int)));
connect(&d->m_watcher, SIGNAL(progressValueChanged(int)), this, SLOT(setProgressValue(int)));
connect(&d->m_watcher, SIGNAL(progressTextChanged(const QString&)),
this, SLOT(setProgressText(const QString&)));
connect(d->m_progress, SIGNAL(clicked()), this, SLOT(cancel()));
}
/*!
\fn FutureProgress::~FutureProgress()
\internal
*/
FutureProgress::~FutureProgress()
{
if (d->m_widget)
delete d->m_widget;
}
/*!
\fn void FutureProgress::setWidget(QWidget *widget)
Sets the \a widget to show below the progress bar.
This will be destroyed when the progress indicator is destroyed.
Default is to show no widget below the progress indicator.
*/
void FutureProgress::setWidget(QWidget *widget)
{
if (d->m_widget)
delete d->m_widget;
QSizePolicy sp = widget->sizePolicy();
sp.setHorizontalPolicy(QSizePolicy::Ignored);
widget->setSizePolicy(sp);
d->m_widget = widget;
if (d->m_widget)
d->m_widgetLayout->addWidget(d->m_widget);
}
/*!
\fn void FutureProgress::setTitle(const QString &title)
Changes the \a title of the progress indicator.
*/
void FutureProgress::setTitle(const QString &title)
{
d->m_progress->setTitle(title);
}
/*!
\fn QString FutureProgress::title() const
Returns the title of the progress indicator.
*/
QString FutureProgress::title() const
{
return d->m_progress->title();
}
void FutureProgress::cancel()
{
d->m_watcher.future().cancel();
}
void FutureProgress::updateToolTip(const QString &text)
{
setToolTip("<b>" + title() + "</b><br>" + text);
}
void FutureProgress::setStarted()
{
d->m_progress->reset();
d->m_progress->setError(false);
d->m_progress->setRange(d->m_watcher.progressMinimum(), d->m_watcher.progressMaximum());
d->m_progress->setValue(d->m_watcher.progressValue());
}
bool FutureProgress::eventFilter(QObject *, QEvent *e)
{
if (d->m_keep != KeepOnFinish && d->m_waitingForUserInteraction
&& (e->type() == QEvent::MouseMove || e->type() == QEvent::KeyPress)) {
qApp->removeEventFilter(this);
QTimer::singleShot(notificationTimeout, this, SLOT(fadeAway()));
}
return false;
}
void FutureProgress::setFinished()
{
updateToolTip(d->m_watcher.future().progressText());
// Special case for concurrent jobs that don't use QFutureInterface to report progress
if (d->m_watcher.progressMinimum() == 0 && d->m_watcher.progressMaximum() == 0) {
d->m_progress->setRange(0, 1);
d->m_progress->setValue(1);
}
if (d->m_watcher.future().isCanceled()) {
d->m_progress->setError(true);
} else {
d->m_progress->setError(false);
}
emit finished();
d->tryToFadeAway();
}
void FutureProgressPrivate::tryToFadeAway()
{
if (m_isFading)
return;
if (m_keep == FutureProgress::KeepOnFinishTillUserInteraction) {
m_waitingForUserInteraction = true;
//eventfilter is needed to get user interaction
//events to start QTimer::singleShot later
qApp->installEventFilter(m_q);
m_isFading = true;
} else if (m_keep == FutureProgress::DontKeepOnFinish && !m_progress->hasError()) {
QTimer::singleShot(shortNotificationTimeout, m_q, SLOT(fadeAway()));
m_isFading = true;
}
}
void FutureProgress::setProgressRange(int min, int max)
{
d->m_progress->setRange(min, max);
}
void FutureProgress::setProgressValue(int val)
{
d->m_progress->setValue(val);
}
void FutureProgress::setProgressText(const QString &text)
{
updateToolTip(text);
}
/*!
\fn void FutureProgress::setFuture(const QFuture<void> &future)
\internal
*/
void FutureProgress::setFuture(const QFuture<void> &future)
{
d->m_watcher.setFuture(future);
}
/*!
\fn QFuture<void> FutureProgress::future() const
Returns a QFuture object that represents this running task.
*/
QFuture<void> FutureProgress::future() const
{
return d->m_watcher.future();
}
/*!
\fn void FutureProgress::mousePressEvent(QMouseEvent *event)
\internal
*/
void FutureProgress::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
emit clicked();
QWidget::mousePressEvent(event);
}
void FutureProgress::resizeEvent(QResizeEvent *)
{
d->m_faderWidget->setGeometry(rect());
}
/*!
\fn bool FutureProgress::hasError() const
Returns the error state of this progress indicator.
*/
bool FutureProgress::hasError() const
{
return d->m_progress->hasError();
}
void FutureProgress::fadeAway()
{
d->m_faderWidget->raise();
QSequentialAnimationGroup *group = new QSequentialAnimationGroup(this);
QPropertyAnimation *animation = new QPropertyAnimation(d->m_faderWidget, "opacity");
animation->setDuration(600);
animation->setEndValue(1.0);
group->addAnimation(animation);
animation = new QPropertyAnimation(this, "maximumHeight");
animation->setDuration(120);
animation->setEasingCurve(QEasingCurve::InCurve);
animation->setStartValue(sizeHint().height());
animation->setEndValue(0.0);
group->addAnimation(animation);
group->start(QAbstractAnimation::DeleteWhenStopped);
connect(group, SIGNAL(finished()), this, SIGNAL(removeMe()));
}
void FutureProgress::setType(const QString &type)
{
d->m_type = type;
}
QString FutureProgress::type() const
{
return d->m_type;
}
void FutureProgress::setKeepOnFinish(KeepOnFinishType keepType)
{
if (d->m_keep == keepType) {
return;
}
d->m_keep = keepType;
//if it is not finished tryToFadeAway is called by setFinished at the end
if (d->m_watcher.isFinished()) {
d->tryToFadeAway();
}
}
bool FutureProgress::keepOnFinish() const
{
return d->m_keep;
}
QWidget *FutureProgress::widget() const
{
return d->m_widget;
}
} // namespace Core
#include "futureprogress.moc"