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			247 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*!
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\contentpage{index.html}{Qt Creator}
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\page coding-style.html
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\title Qt Creator Coding Rules
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THIS IS PRELIMINARY.
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\section1 Introduction
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The aim of this section is to serve as a guide for the developers, to aid us
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to build understandable and maintainable code, to create less confusion and
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surprises when working on Qt Creator.
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As usual: Rules are not set in stone. If there's a good reason to break one,
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do it, preferably after making sure that there are others agreeing.
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This document is incomplete.
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In general, if you want to contribute to the main source, we expect at least
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that you:
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\list 1
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\o The most important rule first: KISS (keep it simple ...): always
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   use a simple implementation in favor of a more complicated one.
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   This eases maintenance a lot.
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\o Write good C++ code: Readable, well commented when necessary,
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   and taking advantage of the OO model. Follow the \l{Formatting} guidelines.
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   There are also certain \l{Code Constructs} that we try to follow.
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\o Adapt the code to the structures already existing in Qt Creator, or in
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   the case that you have better ideas, discuss them with other developers
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   before writing the code.
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\o Take advantage of Qt. Don't re-invent the wheel. Think about what parts
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   of your code are generic enough that they might be incorporated into 
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   Qt proper. 
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\o Document interfaces. Right now we use qdoc, but changing to doxygen
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   is being considered.
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\endlist
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\section1 Submitting Code
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It is implicitly understood that all patches contributed to The Qt Creator
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Project are made under under the Gnu General Public License, version 2 or later
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and 
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If you have a problem with that, don't contribute code.
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Also please don't just pop up out of the blue with a huge patch (or
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small) that changes something substantial in Qt Creator. Always discuss your
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ideas with the other developers on mailing list first.
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When you create the patch, please use git or use "diff -up" since we find
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that a lot easier to read than the other diff formats. Also please do not
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send patches that implements or fixes several different things; several
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patches is a much better option.
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We also require you to provide a commit message entry with every patch,
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this describes in detail what the patch is doing.
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\section1 Code Constructs
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We have several guidelines on code constructs, some of these exist to
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make the code faster, others to make the code clearer. Yet others
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exist to allow us to take advantage of the strong type checking
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in C++.
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\list 1
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\o Declaration of variables should wait as long as possible. The rule
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  is: "Don't declare it until you need it." In C++ there are a lot of
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  user defined types, and these can very often be expensive to
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  initialize. This rule connects to the next rule too.
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\o Make the scope of a variable as small as possible.
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\o Prefer preincrement to postincrement whenever possible.
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  Preincrement has potential of being faster than postincrement. Just
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  think about the obvious implementations of pre/post-increment. This
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  rule applies to decrement too.
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\code
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	++T;
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	--U;
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	-NOT-
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	T++; // not used in Qt Creator
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	U--; // not used in Qt Creator
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\endcode
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\o Try to minimize evaluation of the same code over and over. This is
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   aimed especially at loops.
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\code
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	Container::iterator end = large.end();
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	for (Container::iterator it = large.begin(); it != end; ++it) {
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		...;
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	}
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	-NOT-
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	for (Container::iterator it = large.begin();
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	     it != large.end(); ++it) {
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		...;
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	}
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\endcode
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\section1 Formatting
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\section2 Declarations
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Only one declaration on each line.
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\code
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	int a;
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	int b;
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	-NOT-
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	int a, b; // not used in Qt Creator
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\endcode
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  This is especially important when initialization is done at the same
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  time.
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\code
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	QString a = "Joe";
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	QString b = "Foo";
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	-NOT-
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	QString a = "Joe", b = "Foo"; // not used in Qt Creator
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\endcode
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	[Note that 'QString a = "Joe"' is formally calling a copy constructor 
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	on a temporary constructed from a string literal and therefore has the
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	potential of being more expensive then direct construction by
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	'QString a("joe")'. However the compiler is allowed to elide the copy
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	(even if it had side effects), and modern compilers typically do so.
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	Given these equal costs, Qt Creator code favours the '=' idiom as it is in
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	line with the traditional C-style initialization, _and_ cannot be
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	mistaken as function declaration, _and_ reduces the level of nested
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	parantheses in more initializations.]
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\section2  Pointers and references
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\code
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	char *p = "flop";
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	char &c = *p;
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	-NOT-
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	char* p = "flop"; // not used in Qt Creator
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	char & c = *p;     // not used in Qt Creator
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\endcode
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  This is simply in line with the official Qt guide lines.
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  Also note that we will have:
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\code
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	const char *p;
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	-NOT-
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	char const * p; // not used in Qt Creator
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\endcode
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  Using a plain 0 for Null pointer constants is always correct and least effort
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  to type. So:
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\code
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	void *p = 0;
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	-NOT-
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	void *p = NULL; // not used in Qt Creator
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	-NOT-
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	void *p = '\0'; // not used in Qt Creator
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	-NOT-
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	void *p = 42 - 7 * 6; // also not used in Qt Creator
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\endcode
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  Note: As an exception, imported third party code as well as code
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  interfacing the "native" APIs (src/support/os_*) can use NULL.
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\section2  Operator names and parentheses
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\code
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	operator==(type)
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	-NOT-
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	operator == (type)  // not used in Qt Creator
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\endcode
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  The == is part of the function name, separating it makes the
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  declaration look like an expression.
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\section2 Function names and parentheses
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\code
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	void mangle()
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	-NOT-
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	void mangle ()  // not used in Qt Creator
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\endcode
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\section2 Naming rules
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  Simply follow the style of Qt proper. As examples:
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 \list
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  \o Use descriptive but simple and short names. Do not abbreviate.
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  \o Class names are capitalized, and function names lowercased.
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    Enums are named like Classes, values are in lower-case.
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\endlist
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\section2 Formatting
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   Adapt the formatting of your code to the one used in the
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   other parts of Qt Creator. In case there is different formatting for
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   the same construct, use the one used more often.
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\section2 Declarations
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  - Use this order for the access sections of your class: public,
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    protected, private. The public section is interesting for every
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    user of the class. The private section is only of interest for the
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    implementors of the class (you). [Obviously not true since this is
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    for developers, and we do not want one developer only to be able to
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    read and understand the implementation of class internals. Lgb]
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  - Avoid declaring global objects in the declaration file of the class.
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    If the same variable is used for all objects, use a static member.
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  - Avoid global or static variables.
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\section2 File headers
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  If you create a new file, the top of the file should include a 
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  header comment equal to the one found in other source files of Qt Creator.
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\section2 Documentation
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  The documentation is generated from source and header files.
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  You document for the other developers, not for yourself.
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  In the header you should document interfaces, i.e.  what the function does,
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   not the implementation.
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  In the .cpp files you document the implementation if the implementation 
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  in non-obvious.
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*/
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