forked from qt-creator/qt-creator
Added lock feature support for 3D editor. Also refactored the hide support, since the two use largely similar logic. Task-number: QDS-2915 Change-Id: I627848f3a3a73881427a03aeec6793fd26a1885a Reviewed-by: Henning Gründl <henning.gruendl@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "quick3dnodeinstance.h"
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#include "qt5nodeinstanceserver.h"
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#include <qmlprivategate.h>
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#include <QDebug>
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#include <QHash>
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#include <QQmlExpression>
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#include <QQmlProperty>
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#include <cmath>
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#ifdef QUICK3D_MODULE
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#include <private/qquick3dnode_p.h>
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#include <private/qquick3dmodel_p.h>
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#include <private/qquick3dnode_p_p.h>
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#endif
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namespace QmlDesigner {
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namespace Internal {
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Quick3DNodeInstance::Quick3DNodeInstance(QObject *node)
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: ObjectNodeInstance(node)
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{
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}
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Quick3DNodeInstance::~Quick3DNodeInstance()
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{
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}
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void Quick3DNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance,
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InstanceContainer::NodeFlags flags)
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{
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ObjectNodeInstance::initialize(objectNodeInstance, flags);
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}
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Qt5NodeInstanceServer *Quick3DNodeInstance::qt5NodeInstanceServer() const
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{
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return qobject_cast<Qt5NodeInstanceServer *>(nodeInstanceServer());
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}
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QQuick3DNode *Quick3DNodeInstance::quick3DNode() const
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{
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#ifdef QUICK3D_MODULE
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return qobject_cast<QQuick3DNode *>(object());
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#else
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return nullptr;
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#endif
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}
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Quick3DNodeInstance::Pointer Quick3DNodeInstance::create(QObject *object)
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{
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Pointer instance(new Quick3DNodeInstance(object));
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instance->populateResetHashes();
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return instance;
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}
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void Quick3DNodeInstance::setHiddenInEditor(bool b)
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{
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ObjectNodeInstance::setHiddenInEditor(b);
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#ifdef QUICK3D_MODULE
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QQuick3DNodePrivate *privateNode = QQuick3DNodePrivate::get(quick3DNode());
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if (privateNode)
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privateNode->setIsHiddenInEditor(b);
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#endif
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}
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} // namespace Internal
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} // namespace QmlDesigner
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