forked from qt-creator/qt-creator
The Modules node in the tree of a loaded CMake project looks quite different than the rest of the icons. Also, it is neither available as High-DPI variant nor do we have the original vector graphics for it. Thich change fixes the above issues. Task-number: QTCREATORBUG-25412 Change-Id: I4ad5853330424f9fec2520b8b539a325b6c80176 Reviewed-by: Cristian Adam <cristian.adam@qt.io>
206 lines
6.7 KiB
C++
206 lines
6.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "cmakeprojectnodes.h"
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#include "cmakebuildsystem.h"
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#include "cmakeprojectconstants.h"
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#include <android/androidconstants.h>
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#include <coreplugin/fileiconprovider.h>
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#include <ios/iosconstants.h>
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#include <projectexplorer/projectexplorerconstants.h>
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#include <projectexplorer/target.h>
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#include <utils/qtcassert.h>
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using namespace ProjectExplorer;
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namespace CMakeProjectManager {
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namespace Internal {
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CMakeInputsNode::CMakeInputsNode(const Utils::FilePath &cmakeLists) :
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ProjectExplorer::ProjectNode(cmakeLists)
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{
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setPriority(Node::DefaultPriority - 10); // Bottom most!
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setDisplayName(QCoreApplication::translate("CMakeFilesProjectNode", "CMake Modules"));
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static const QIcon modulesIcon = Core::FileIconProvider::directoryIcon(
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ProjectExplorer::Constants::FILEOVERLAY_MODULES);
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setIcon(modulesIcon);
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setListInProject(false);
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}
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CMakeListsNode::CMakeListsNode(const Utils::FilePath &cmakeListPath) :
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ProjectExplorer::ProjectNode(cmakeListPath)
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{
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static QIcon folderIcon = Core::FileIconProvider::directoryIcon(Constants::FILE_OVERLAY_CMAKE);
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setIcon(folderIcon);
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setListInProject(false);
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}
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bool CMakeListsNode::showInSimpleTree() const
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{
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return false;
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}
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Utils::optional<Utils::FilePath> CMakeListsNode::visibleAfterAddFileAction() const
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{
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return filePath().pathAppended("CMakeLists.txt");
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}
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CMakeProjectNode::CMakeProjectNode(const Utils::FilePath &directory) :
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ProjectExplorer::ProjectNode(directory)
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{
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setPriority(Node::DefaultProjectPriority + 1000);
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static const QIcon productIcon = Core::FileIconProvider::directoryIcon(
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ProjectExplorer::Constants::FILEOVERLAY_PRODUCT);
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setIcon(productIcon);
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setListInProject(false);
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}
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QString CMakeProjectNode::tooltip() const
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{
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return QString();
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}
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CMakeTargetNode::CMakeTargetNode(const Utils::FilePath &directory, const QString &target) :
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ProjectExplorer::ProjectNode(directory)
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{
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m_target = target;
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setPriority(Node::DefaultProjectPriority + 900);
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setIcon(QIcon(":/projectexplorer/images/build.png")); // TODO: Use proper icon!
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setListInProject(false);
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setProductType(ProductType::Other);
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}
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QString CMakeTargetNode::tooltip() const
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{
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return m_tooltip;
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}
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QString CMakeTargetNode::buildKey() const
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{
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return m_target;
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}
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Utils::FilePath CMakeTargetNode::buildDirectory() const
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{
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return m_buildDirectory;
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}
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void CMakeTargetNode::setBuildDirectory(const Utils::FilePath &directory)
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{
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m_buildDirectory = directory;
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}
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QVariant CMakeTargetNode::data(Utils::Id role) const
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{
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auto value = [this](const QByteArray &key) -> QVariant {
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for (const CMakeConfigItem &configItem : m_config) {
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if (configItem.key == key)
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return configItem.value;
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}
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return {};
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};
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auto values = [this](const QByteArray &key) -> QVariant {
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for (const CMakeConfigItem &configItem : m_config) {
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if (configItem.key == key)
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return configItem.values;
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}
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return {};
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};
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if (role == Android::Constants::AndroidPackageSourceDir)
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return value(Android::Constants::ANDROID_PACKAGE_SOURCE_DIR);
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if (role == Android::Constants::AndroidDeploySettingsFile)
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return value(Android::Constants::ANDROID_DEPLOYMENT_SETTINGS_FILE);
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if (role == Android::Constants::AndroidExtraLibs)
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return value(Android::Constants::ANDROID_EXTRA_LIBS);
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if (role == Android::Constants::ANDROID_APPLICATION_ARGUMENTS)
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return value(Android::Constants::QT_ANDROID_APPLICATION_ARGUMENTS);
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if (role == Android::Constants::AndroidArch)
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return value(Android::Constants::ANDROID_ABI);
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if (role == Android::Constants::AndroidSoLibPath)
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return values(Android::Constants::ANDROID_SO_LIBS_PATHS);
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if (role == Android::Constants::AndroidTargets)
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return values("TARGETS_BUILD_PATH");
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if (role == Ios::Constants::IosTarget) {
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// For some reason the artifact is e.g. "Debug/untitled.app/untitled" which is wrong.
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// It actually is e.g. "Debug-iphonesimulator/untitled.app/untitled".
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// Anyway, the iOS plugin is only interested in the app bundle name without .app.
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return m_artifact.fileName();
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}
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if (role == Ios::Constants::IosBuildDir)
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return {}; // defaults to build configuration build directory
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QTC_ASSERT(false, qDebug() << "Unknown role" << role.toString());
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// Better guess than "not present".
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return value(role.toString().toUtf8());
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}
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void CMakeTargetNode::setConfig(const CMakeConfig &config)
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{
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m_config = config;
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}
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Utils::optional<Utils::FilePath> CMakeTargetNode::visibleAfterAddFileAction() const
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{
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return filePath().pathAppended("CMakeLists.txt");
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}
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void CMakeTargetNode::build()
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{
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Project *p = getProject();
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Target *t = p ? p->activeTarget() : nullptr;
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if (t)
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static_cast<CMakeBuildSystem *>(t->buildSystem())->buildCMakeTarget(displayName());
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}
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void CMakeTargetNode::setTargetInformation(const QList<Utils::FilePath> &artifacts,
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const QString &type)
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{
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m_tooltip = QCoreApplication::translate("CMakeTargetNode", "Target type: ") + type + "<br>";
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if (artifacts.isEmpty()) {
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m_tooltip += QCoreApplication::translate("CMakeTargetNode", "No build artifacts");
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} else {
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const QStringList tmp = Utils::transform(artifacts, &Utils::FilePath::toUserOutput);
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m_tooltip += QCoreApplication::translate("CMakeTargetNode", "Build artifacts:") + "<br>"
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+ tmp.join("<br>");
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m_artifact = artifacts.first();
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}
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}
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} // Internal
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} // CMakeBuildSystem
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