Files
qt-creator/share/qtcreator/lua-plugins/luatests/tst_utils.lua
Eike Ziller f5dde31558 Move the shipped Lua plugins to the resources directory
On macOS, files in Contents/PlugIns/ need to be codesigned individually.
Since Lua plugins are not really binaries, per Apple's documentation
that is to be avoided (and we currently only sign executables there).

Just move Lua plugins generally to the resources directory, like we do
for other scripts like the debugger Python scripts, and load them from
there.

Change-Id: Idabd6b7c0c7c6e842b1752488cb7073f00e7be49
Reviewed-by: Marcus Tillmanns <marcus.tillmanns@qt.io>
2024-06-20 07:40:46 +00:00

35 lines
968 B
Lua

-- Copyright (C) 2024 The Qt Company Ltd.
-- SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
local T = require("qtctest")
local a = require('async')
local Utils = require('Utils')
local Qt = require('Qt')
local function testDirEntries()
local u = require("Utils")
local d = u.FilePath.currentWorkingPath()
print("CWD:", d)
local result = a.wait(d:dirEntries({}))
print("RESULT:", result, #result)
end
local function testSearchInPath()
local u = require("Utils")
local d = u.FilePath.fromUserInput('hostname')
local result = a.wait(d:searchInPath())
print("Hostname found at:", result)
end
local function testWaitMs()
local u = require("Utils")
print("Starting to wait ...")
a.wait(u.waitms(1000))
print("About a second should have elapsed now.")
end
return {
testDirEntries = testDirEntries,
testSearchInPath = testSearchInPath,
testWaitMs = testWaitMs,
}