forked from qt-creator/qt-creator
Kudos to cgmb and https://github.com/cgmb/guardonce Change-Id: Ifa8970734b8d43fd08c9260c645bdb0228633791 Reviewed-by: Tobias Hunger <tobias.hunger@theqtcompany.com>
52 lines
2.0 KiB
C++
52 lines
2.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <QtGlobal>
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namespace GlslEditor {
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namespace Constants {
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const char M_CONTEXT[] = "GLSL Editor.ContextMenu";
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const char M_TOOLS_GLSL[] = "GLSLEditor.Tools.Menu";
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const char M_REFACTORING_MENU_INSERTION_POINT[] = "GLSLEditor.RefactorGroup";
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const char C_GLSLEDITOR_ID[] = "GLSLEditor.GLSLEditor";
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const char C_GLSLEDITOR_DISPLAY_NAME[] = QT_TRANSLATE_NOOP("OpenWith::Editors", "GLSL Editor");
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const char GLSL_MIMETYPE[] = "application/x-glsl";
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const char GLSL_MIMETYPE_VERT[] = "text/x-glsl-vert";
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const char GLSL_MIMETYPE_FRAG[] = "text/x-glsl-frag";
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const char GLSL_MIMETYPE_VERT_ES[] = "text/x-glsl-es-vert";
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const char GLSL_MIMETYPE_FRAG_ES[] = "text/x-glsl-es-frag";
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const char WIZARD_CATEGORY_GLSL[] = "U.GLSL";
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const char WIZARD_TR_CATEGORY_GLSL[] = QT_TRANSLATE_NOOP("GLSLEditor", "GLSL");
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} // namespace Constants
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} // namespace GlslEditor
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