forked from qt-creator/qt-creator
... instead of having the indirection of the global object pool. ModeManagerPrivate has been maintaining the list of instantiated modes by tracking (all...) pool object additions / removals. This can be achieved more directly by calling functions from the IMode base constructor/destructor. The pattern used deviates a bit from the otherwise used 'static QList<Foo *> allFoos();' acessor pattern as there is some sorting logic etc. associated each time a mode is appended. Sticking to the preexisting structure seemed less effort for now. Change-Id: Ic1b4e641e155f949248890acc48cafbe74025115 Reviewed-by: Eike Ziller <eike.ziller@qt.io>
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "imode.h"
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#include "modemanager.h"
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using namespace Core;
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IMode::IMode(QObject *parent) : IContext(parent)
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{
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ModeManager::instance()->addMode(this);
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}
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IMode::~IMode()
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{
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ModeManager::instance()->removeMode(this);
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delete m_menu;
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}
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void IMode::setEnabled(bool enabled)
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{
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if (m_isEnabled == enabled)
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return;
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m_isEnabled = enabled;
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emit enabledStateChanged(m_isEnabled);
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}
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bool IMode::isEnabled() const
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{
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return m_isEnabled;
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}
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