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Miikka Heikkinen fd40bdd606 QmlDesigner: Use double precision to calculate ray-plane intersections
Float precision becomes issue when calculating ray-plane intersections
for gizmo hit detection when camera is very zoomed (in or out).
Do the critical calculations in double precision to mitigate the issue.

Change-Id: I8c33e17bf19d092e24ab19f8f8f2a54cd83304cc
Fixes: QDS-1526
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-01-24 08:42:31 +00:00
..
2019-05-17 13:33:28 +00:00
2019-04-02 08:28:26 +00:00