forked from qt-creator/qt-creator
		
	* Update all files in share folder Change-Id: I8a82c3eb2eb614d4339dd4c4e690f54b5f29d813 Reviewed-by: Alessandro Portale <alessandro.portale@theqtcompany.com>
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| /****************************************************************************
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| **
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| ** Copyright (C) 2016 The Qt Company Ltd.
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| ** Contact: https://www.qt.io/licensing/
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| **
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| ** This file is part of Qt Creator.
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| **
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| ** Commercial License Usage
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| ** Licensees holding valid commercial Qt licenses may use this file in
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| ** accordance with the commercial license agreement provided with the
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| ** Software or, alternatively, in accordance with the terms contained in
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| ** a written agreement between you and The Qt Company. For licensing terms
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| ** and conditions see https://www.qt.io/terms-conditions. For further
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| ** information use the contact form at https://www.qt.io/contact-us.
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| **
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| ** GNU General Public License Usage
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| ** Alternatively, this file may be used under the terms of the GNU
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| ** General Public License version 3 as published by the Free Software
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| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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| ** included in the packaging of this file. Please review the following
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| ** information to ensure the GNU General Public License requirements will
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| ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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| **
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| ****************************************************************************/
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| 
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| // Fragment shader special variables.
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| vec4  gl_FragCoord;
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| bool  gl_FrontFacing;
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| vec4  gl_FragColor;
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| vec4  gl_FragData[gl_MaxDrawBuffers];
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| float gl_FragDepth;
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| 
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| // Varying variables.
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| varying vec4  gl_Color;
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| varying vec4  gl_SecondaryColor;
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| varying vec4  gl_TexCoord[];
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| varying float gl_FogFragCoord;
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| varying vec2  gl_PointCoord;
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| 
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| // Fragment processing functions.
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| float dFdx(float p);
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| vec2 dFdx(vec2 p);
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| vec3 dFdx(vec3 p);
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| vec4 dFdx(vec4 p);
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| float dFdy(float p);
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| vec2 dFdy(vec2 p);
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| vec3 dFdy(vec3 p);
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| vec4 dFdy(vec4 p);
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| float fwidth(float p);
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| vec2 fwidth(vec2 p);
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| vec3 fwidth(vec3 p);
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| vec4 fwidth(vec4 p);
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