forked from qt-creator/qt-creator
Particle emitters are now visualized in 3D edit view either by a small sphere for point emitters or by a proper model for model based emitters. The visualization model is rendered transparent. The visualization models can be displayed either always or only when the parent particle system is active in editor. Trail emitters are not visualized, as any visualization would be misleading, since these emitters follow generated particles. Fixes: QDS-6189 Change-Id: Idb6f12cadd9cea8110e5290cc18443aeb62c38d6 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
125 lines
4.7 KiB
QML
125 lines
4.7 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 6.0
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import QtQuick3D 6.0
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Item {
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id: iconGizmo
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property Node activeScene: null
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property Node scene: null
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property View3D view3D
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property bool highlightOnHover: true
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property Node targetNode: null
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property var selectedNodes: []
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readonly property bool selected: {
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for (var i = 0; i < selectedNodes.length; ++i) {
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if (selectedNodes[i] === targetNode)
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return true;
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}
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return false;
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}
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property bool hasMouse: false
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property bool hidden: false
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property bool locked: false
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property bool globalShow: true
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property bool canBeVisible: activeScene === scene && !hidden && (targetNode ? targetNode.visible : false)
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property real iconOpacity: selected ? 0.2 : 1
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property alias iconSource: iconImage.source
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signal clicked(Node node, bool multi)
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onSelectedChanged: {
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if (selected)
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hasMouse = false;
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}
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visible: canBeVisible && globalShow
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Overlay2D {
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id: iconOverlay
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targetNode: iconGizmo.targetNode
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targetView: view3D
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visible: iconGizmo.visible && !isBehindCamera
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Rectangle {
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id: iconRect
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width: iconImage.width
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height: iconImage.height
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x: -width / 2
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y: -height / 2
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color: "transparent"
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border.color: "#7777ff"
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border.width: !iconGizmo.locked && iconGizmo.highlightOnHover && iconGizmo.hasMouse ? 2 : 0
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radius: 5
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opacity: iconGizmo.iconOpacity
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Image {
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id: iconImage
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fillMode: Image.Pad
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MouseArea {
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id: iconMouseArea
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anchors.fill: parent
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onPressed: (mouse)=> {
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// Ignore singleselection mouse presses when we have single object selected
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// so that the icon gizmo doesn't hijack mouse clicks meant for other gizmos
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if (iconGizmo.selected && !(mouse.modifiers & Qt.ControlModifier)
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&& selectedNodes.length === 1) {
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mouse.accepted = false;
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}
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}
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onClicked: (mouse)=> {
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iconGizmo.clicked(iconGizmo.targetNode,
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mouse.modifiers & Qt.ControlModifier);
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}
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hoverEnabled: iconGizmo.highlightOnHover && !iconGizmo.selected
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acceptedButtons: Qt.LeftButton
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// onPositionChanged, onContainsMouseAreaChanged, and hasMouse are used instead
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// of just using containsMouse directly, because containsMouse
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// cannot be relied upon to update correctly in some situations.
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// This is likely because the overlapping 3D mouse areas of the gizmos get
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// the mouse events instead of this area, so mouse leaving the area
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// doesn't always update containsMouse property.
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onPositionChanged: {
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if (!iconGizmo.selected)
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iconGizmo.hasMouse = containsMouse;
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}
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onContainsMouseChanged: {
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if (!iconGizmo.selected)
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iconGizmo.hasMouse = containsMouse;
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else
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iconGizmo.hasMouse = false;
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}
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}
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}
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}
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}
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}
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