forked from qt-creator/qt-creator
Particle emitters are now visualized in 3D edit view either by a small sphere for point emitters or by a proper model for model based emitters. The visualization model is rendered transparent. The visualization models can be displayed either always or only when the parent particle system is active in editor. Trail emitters are not visualized, as any visualization would be misleading, since these emitters follow generated particles. Fixes: QDS-6189 Change-Id: Idb6f12cadd9cea8110e5290cc18443aeb62c38d6 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
167 lines
5.4 KiB
QML
167 lines
5.4 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 6.0
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import QtQuick3D 6.0
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import MouseArea3D 1.0
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Model {
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id: rotateRing
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property View3D view3D
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property alias color: material.diffuseColor
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property Node targetNode: null
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property bool dragging: mouseAreaMain.dragging
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property bool active: false
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property alias hovering: mouseAreaMain.hovering
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property alias priority: mouseAreaMain.priority
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property real currentAngle
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property point currentMousePos
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property MouseArea3D dragHelper: null
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property vector3d _pointerPosPressed
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property vector3d _targetPosOnScreen
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property vector3d _startRotation
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property bool _trackBall
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readonly property bool _edit3dLocked: true // Make this non-pickable
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signal rotateCommit()
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signal rotateChange()
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source: "../meshes/ring.mesh"
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Model {
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id: pickModel
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readonly property bool _edit3dLocked: true // Make this non-pickable in main picking handling
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objectName: "PickModel for " + rotateRing.objectName
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source: "../meshes/ringselect.mesh"
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pickable: true
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}
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materials: DefaultMaterial {
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id: material
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diffuseColor: "white"
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lighting: DefaultMaterial.NoLighting
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}
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function applyLocalRotation(screenPos)
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{
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currentAngle = mouseAreaMain.dragHelper.getNewRotationAngle(
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targetNode, _pointerPosPressed, Qt.vector3d(screenPos.x, screenPos.y, 0),
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_targetPosOnScreen, currentAngle, _trackBall);
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mouseAreaMain.dragHelper.applyRotationAngleToNode(targetNode, _startRotation, currentAngle);
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}
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function handlePressed(screenPos, angle)
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{
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if (!targetNode)
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return;
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if (targetNode == multiSelectionNode)
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_generalHelper.restartMultiSelection();
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// Need to recreate vector as we need to adjust it and we can't do that on reference of
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// scenePosition, which is read-only property
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var scenePos = mouseAreaMain.pivotScenePosition(targetNode);
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_targetPosOnScreen = view3D.mapFrom3DScene(scenePos);
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_targetPosOnScreen.z = 0;
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_pointerPosPressed = Qt.vector3d(screenPos.x, screenPos.y, 0);
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_trackBall = angle < 0.1;
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// Recreate vector so we don't follow the changes in targetNode.eulerRotation
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_startRotation = Qt.vector3d(targetNode.eulerRotation.x,
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targetNode.eulerRotation.y,
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targetNode.eulerRotation.z);
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// Ensure we never set NaN values for rotation, even if target node originally has them
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if (isNaN(_startRotation.x))
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_startRotation.x = 0;
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if (isNaN(_startRotation.y))
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_startRotation.y = 0;
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if (isNaN(_startRotation.z))
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_startRotation.z = 0;
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currentAngle = 0;
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currentMousePos = screenPos;
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}
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function handleDragged(screenPos)
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{
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if (!targetNode)
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return;
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applyLocalRotation(screenPos);
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if (targetNode == multiSelectionNode)
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_generalHelper.rotateMultiSelection(false);
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currentMousePos = screenPos;
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rotateChange();
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}
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function handleReleased(screenPos)
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{
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if (!targetNode)
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return;
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applyLocalRotation(screenPos);
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if (targetNode == multiSelectionNode)
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_generalHelper.rotateMultiSelection(true);
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rotateCommit();
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currentAngle = 0;
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currentMousePos = screenPos;
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if (targetNode == multiSelectionNode)
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_generalHelper.resetMultiSelectionNode();
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}
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MouseArea3D {
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id: mouseAreaMain
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view3D: rotateRing.view3D
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objectName: "Main plane of " + rotateRing.objectName
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x: -30
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y: -30
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width: 60
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height: 60
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circlePickArea: Qt.point(9.2, 1.4)
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grabsMouse: targetNode
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active: rotateRing.active
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pickNode: pickModel
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minAngle: 0.05
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dragHelper: rotateRing.dragHelper
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onPressed: (planePos, screenPos, angle)=> {
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rotateRing.handlePressed(screenPos, angle);
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}
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onDragged: (planePos, screenPos)=> {
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rotateRing.handleDragged(screenPos);
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}
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onReleased: (planePos, screenPos)=> {
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rotateRing.handleReleased(screenPos);
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}
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}
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}
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