forked from qt-creator/qt-creator
		
	QtQuick3D Type API changes broke build. Change-Id: Ibbd7fc3f699875b24f6345dfca66c5f442915544 Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
		
			
				
	
	
		
			167 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "quick3dnodeinstance.h"
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#include "qt5nodeinstanceserver.h"
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#include <qmlprivategate.h>
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#include <QDebug>
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#include <QHash>
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#include <QQmlExpression>
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#include <QQmlProperty>
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#include <cmath>
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#ifdef QUICK3D_MODULE
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#include <private/qquick3dnode_p.h>
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#include <private/qquick3dmodel_p.h>
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#include <private/qquick3dnode_p_p.h>
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#endif
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namespace QmlDesigner {
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namespace Internal {
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Quick3DNodeInstance::Quick3DNodeInstance(QObject *node)
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   : ObjectNodeInstance(node)
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{
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}
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Quick3DNodeInstance::~Quick3DNodeInstance()
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{
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}
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void Quick3DNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance,
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                                     InstanceContainer::NodeFlags flags)
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{
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    ObjectNodeInstance::initialize(objectNodeInstance, flags);
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    setPickable(true, true, false);
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}
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Qt5NodeInstanceServer *Quick3DNodeInstance::qt5NodeInstanceServer() const
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{
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    return qobject_cast<Qt5NodeInstanceServer *>(nodeInstanceServer());
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}
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QQuick3DNode *Quick3DNodeInstance::quick3DNode() const
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{
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#ifdef QUICK3D_MODULE
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    return qobject_cast<QQuick3DNode *>(object());
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#else
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    return nullptr;
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#endif
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}
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void Quick3DNodeInstance::setPickable(bool enable, bool checkParent, bool applyToChildInstances)
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{
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#ifdef QUICK3D_MODULE
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    auto node = quick3DNode();
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    if (node) {
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        bool parentHidden = false;
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        if (checkParent) {
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            // First check if any parent node is already hidden. Never set pickable on that case.
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            auto parentNode = node->parentNode();
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            while (parentNode && !parentHidden) {
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                parentHidden = QQuick3DNodePrivate::get(parentNode)->m_isHiddenInEditor;
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                parentNode = parentNode->parentNode();
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            }
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        }
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        if (!parentHidden) {
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            auto getQuick3DInstance = [this](QQuick3DObject *obj) -> Quick3DNodeInstance * {
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                if (nodeInstanceServer()->hasInstanceForObject(obj)) {
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                    ServerNodeInstance instance = nodeInstanceServer()->instanceForObject(obj);
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                    if (instance.isValid() && qobject_cast<QQuick3DNode *>(instance.internalObject()))
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                        return static_cast<Quick3DNodeInstance *>(instance.internalInstance().data());
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                }
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                return nullptr;
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            };
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            const auto childItems = node->childItems();
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            for (auto childItem : childItems) {
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                if (auto quick3dInstance = getQuick3DInstance(childItem)) {
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                    if (applyToChildInstances) {
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                        // Don't override explicit block in children
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                        if (!QQuick3DNodePrivate::get(quick3dInstance->quick3DNode())->m_isHiddenInEditor)
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                            quick3dInstance->setPickable(enable, false, true);
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                    }
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                } else {
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                    // Children of components do not have instances, but will still need to be
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                    // pickable. These need to be set even if applyToChildInstances is false.
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                    std::function<void(QQuick3DNode *)> checkChildren;
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                    checkChildren = [&](QQuick3DNode *checkNode) {
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                        const auto childItems = checkNode->childItems();
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                        for (auto child : childItems) {
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                            if (auto childNode = qobject_cast<QQuick3DNode *>(child))
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                                checkChildren(childNode);
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                        }
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                        if (auto checkModel = qobject_cast<QQuick3DModel *>(checkNode)) {
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                            QVariant value;
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                            if (enable)
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                                value = QVariant::fromValue(node);
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                            // Specify the actual pick target with dynamic property
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                            checkModel->setProperty("_pickTarget", value);
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                            checkModel->setPickable(enable);
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                        }
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                    };
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                    checkChildren(node);
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                }
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            }
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            if (qobject_cast<QQuick3DModel *>(node))
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                setPropertyVariant("pickable", enable); // allow 3D objects to receive mouse clicks
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        }
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    }
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#else
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    Q_UNUSED(enable)
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    Q_UNUSED(checkParent)
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    Q_UNUSED(applyToChildInstances)
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#endif
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}
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Quick3DNodeInstance::Pointer Quick3DNodeInstance::create(QObject *object)
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{
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    Pointer instance(new Quick3DNodeInstance(object));
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    instance->populateResetHashes();
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    return instance;
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}
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void Quick3DNodeInstance::setHideInEditor(bool b)
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{
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#ifdef QUICK3D_MODULE
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    QQuick3DNodePrivate *privateNode = QQuick3DNodePrivate::get(quick3DNode());
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    if (privateNode) {
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        privateNode->setIsHiddenInEditor(b);
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        // Hidden objects should not be pickable
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        setPickable(!b, true, true);
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    }
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#else
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    Q_UNUSED(b)
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#endif
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}
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} // namespace Internal
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} // namespace QmlDesigner
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