Implemented basic functionality
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27
lightproject.h
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27
lightproject.h
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#pragma once
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#include <vector>
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#include <QString>
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#include <QVector3D>
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struct LightTypeConfig
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{
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int id;
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QString name;
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};
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struct LightConfig
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{
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int id;
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QString name;
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int lightTypeId;
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int address;
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QVector3D position;
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};
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struct LightProject
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{
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std::vector<LightTypeConfig> lightTypes;
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std::vector<LightConfig> lights;
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};
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