forked from Kistler-Group/sdbus-cpp
refactor: object manager API (#438)
This makes the signature of addObjectManager() function overloads consistent with common API design of the library.
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@@ -223,6 +223,7 @@ namespace sdbus {
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/*!
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* @brief Adds an ObjectManager at the specified D-Bus object path
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* @param[in] objectPath Object path at which the ObjectManager interface shall be installed
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*
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* Creates an ObjectManager interface at the specified object path on
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* the connection. This is a convenient way to interrogate a connection
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@@ -231,12 +232,29 @@ namespace sdbus {
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* This call creates a floating registration. The ObjectManager will
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* be there for the object path until the connection is destroyed.
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*
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* Another, recommended way to add object managers is directly through
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* IObject API.
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* Another, recommended way to add object managers is directly through IObject API.
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual void addObjectManager(const ObjectPath& objectPath, floating_slot_t) = 0;
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virtual void addObjectManager(const ObjectPath& objectPath) = 0;
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/*!
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* @brief Adds an ObjectManager at the specified D-Bus object path
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* @param[in] objectPath Object path at which the ObjectManager interface shall be installed
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* @return Slot handle owning the registration
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*
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* Creates an ObjectManager interface at the specified object path on
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* the connection. This is a convenient way to interrogate a connection
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* to see what objects it has.
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*
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* This call returns an owning slot. The lifetime of the ObjectManager
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* interface is bound to the lifetime of the returned slot instance.
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*
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* Another, recommended way to add object managers is directly through IObject API.
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*
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* @throws sdbus::Error in case of failure
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*/
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[[nodiscard]] virtual Slot addObjectManager(const ObjectPath& objectPath, return_slot_t) = 0;
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/*!
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* @brief Installs a match rule for messages received on this bus connection
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@@ -247,22 +247,28 @@ namespace sdbus {
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* the connection. This is a convenient way to interrogate a connection
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* to see what objects it has.
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*
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* This call creates a so-called floating registration. This means that
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* the ObjectManager interface stays there for the lifetime of the object.
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual void addObjectManager() = 0;
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/*!
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* @brief Removes an ObjectManager interface from the path of this D-Bus object
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* @brief Adds an ObjectManager interface at the path of this D-Bus object
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*
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* @return Slot handle owning the registration
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*
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* Creates an ObjectManager interface at the specified object path on
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* the connection. This is a convenient way to interrogate a connection
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* to see what objects it has.
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*
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* The lifetime of the ObjectManager interface is bound to the lifetime
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* of the returned slot instance.
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual void removeObjectManager() = 0;
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/*!
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* @brief Tests whether ObjectManager interface is added at the path of this D-Bus object
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* @return True if ObjectManager interface is there, false otherwise
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*/
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[[nodiscard]] virtual bool hasObjectManager() const = 0;
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[[nodiscard]] virtual Slot addObjectManager(return_slot_t) = 0;
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/*!
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* @brief Provides D-Bus connection used by the object
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