This introduces SDBUSCPP_REGISTER_STRUCT macro that helps clients conveniently, in one line, teach sdbus-c++ to recognize and accept their custom C++ struct types wherever D-Bus structs are expected in a D-Bus API.
The macro saves some boilerplate that would otherwise be needed on client side for every registered struct.
As of now sdbus-c++ supports C++20 but does not require it, and the used C++20 features are conditionally compiled depending on whether they are available or not.
A new CMake configuration variable SDBUSCPP_SDBUS_LIB has been introduced that enables clients to specify which sd-bus implementation library shall be used by sdbus-c++.
This PR makes things around connection factories a little more consistent and more intuitive:
* createConnection() has been removed. One shall call more expressive createSystemConnection() instead to get a connection to the system bus.
* createDefaultBusConnection() has been renamed to createBusConnection(), so as not to be confused with libsystemd's default_bus, which is a different thing (a reusable thread-local bus).
Proxies still by default call createBusConnection() to get a connection when the connection is not provided explicitly by the caller, but now createBusConnection() does a different thing, so now the proxies connect to either session bus or system bus depending on the context (as opposed to always to system bus like before).
The integration tests were modified to use createBusConnection().
This improves the D-Bus object API registration/unregistration by making it more flexible, more dynamic, closer to sd-bus API design but still on high abstraction level, and -- most importantly -- less error-prone since no `finishRegistration()` call is needed anymore.
This makes the library more robust and prone to user's errors when the user writes an extension for their custom type. In case they forget to implement a serialization function for that type and yet insert an object of that type into sdbus::Message, the current behavior is that, surprisingly, the library masks the error as it resolves the call to the Variant overload, because Variant provides an implicit template converting constructor, so the library tries to construct first the Variant object from the object of custom type, and then inserting into the message that Variant object. Variant constructor serializes the underlying object into its internal message object, which resolves to the same message insertion overload, creating an infinite recursion and ultimately the stack overflow. This is undesired and plain wrong. Marking this Variant converting constructor solves these problems, plus in overall it makes the code a little safer and more verbose. With explicit Variant constructor, when the user forgets to implement a serialization function for their type, the call of such function will fail with an expressive compilation error, and will produce no undesired, surprising results.
Signatures of callbacks async_reply_handler, signal_handler, message_handler and property_set_callback were modified to take input message objects by value, as opposed to non-const ref.
The callee assumes ownership of the message. This API is more idiomatic, more expressive, cleaner and safer. Move semantics is used to pass messages to the callback handlers. In some cases, this also improves performance.