Add `Message::getCookie()` and `MethodReply::getReplyCookie()` functions, based on underlying sd-bus cookie functions. They can be useful when pairing method call messages and method call reply messages.
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Co-authored-by: Dylan Howey <dylan.howey@evgo.com>
Co-authored-by: Stanislav Angelovič <stanislav.angelovic@protonmail.com>
This extends the functionality of SDBUSCPP_REGISTER_STRUCT macro.
It now provides functionality for serializing a user-defined struct as an a{sv} dictionary, and for deserializing an a{sv} dictionary into a user-defined struct. The former one is achieved by decorating the struct with sdbus::as_dictionary(struct), the latter one is an automatic behavior -- when sdbus-c++ is asked to deserialize into a struct but the data in the message is of type a{sv}, then the dict-to-struct deserialization is performed automatically.
There are some aspects of behavior in the serialization/deserialization functionality that can be customized by the client. Newly introduced SDBUSCPP_ENABLE_NESTED_STRUCT2DICT_SERIALIZATION and SDBUSCPP_ENABLE_RELAXED_DICT2STRUCT_DESERIALIZATION macros serve the purpose.
This reorganizes the layers of abstraction in the sense how `Message` depends on `Connection` and vice versa. Now, `Message` has a link to the `Connection`. This replaces the shortcut link to the low-level `SdBus` interface that the `Message` kept. The interactions from `Message` now go through `Connection` which forwards them to `SdBus`. `Connection` is now a sole owner of the low-level `SdBus` interface. This allows for future changes around `SdBus` (e.g. a change from virtual functions back to non-virtual functions) without affecting the rest of the library. `Proxy`s and `Object`s can now send messages directly without having to go through `Connection`. The `Connection` no more depends on `Message` business-logic methods; it serves only as a factory for messages.
The flow for creating messages: `Proxy`/`Object` -> `Connection` -> `SdBus`
The flow for sending messages: (`Proxy`/`Object` ->) `Message` -> `Connection` -> `SdBus`
This also better reflects how dependencies are managed in the underlying sd-bus library.
Additionally, `getSdBusInterface()` methods are removed which was anyway planned, and improves the design by "Tell, don't ask" principle.
This refactoring is the necessary enabler for other upcoming improvements (regarding sending long messages, or creds refactoring, for example).
Make all the API consistent by using return_slot_t-based overloads for returning the slots to clients, and overloads without that tag for "floating" slots. floating_slot_t tag was previously added for API backwards compatibility reasons, but now is a (counter-)duplicate to the return_slot_t.
Since sdbus-c++ knows types of D-Bus call/signal/property input/output parameters at compile time, why not assemble the D-Bus signature strings at compile time, too, instead of assembling them at run time as std::string with likely cost of (unnecessary) heap allocations...
std::array is well supported constexpr type in C++20, so we harness it to build the D-Bus signature string and store it into the binary at compile time.
This introduces strong types for `std::string`-based D-Bus types. This facilitates safer, less error-prone and more expressive API.
What previously was `auto proxy = createProxy("org.sdbuscpp.concatenator", "/org/sdbuscpp/concatenator");` is now written like `auto proxy = createProxy(ServiceName{"org.sdbuscpp.concatenator"}, ObjectPath{"/org/sdbuscpp/concatenator"});`.
These types are:
* `ObjectPath` type for the object path (the type has been around already but now is also used consistently in sdbus-c++ API for object path strings),
* `InterfaceName` type for D-Bus interface names,
* `BusName` (and its aliases `ServiceName` and `ConnectionName`) type for bus/service/connection names,
* `MemberName` (and its aliases `MethodName`, `SignalName` and `PropertyName`) type for D-Bus method, signal and property names,
* `Signature` type for the D-Bus signature (the type has been around already but now is also used consistently in sdbus-c++ API for signature strings),
* `Error::Name` type for D-Bus error names.
* feat: support serialization of array, span and unordered_map
* fix some spelling mistakes
* docs: update table of valid c++ types
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Co-authored-by: Marcel Hellwig <github@cookiesoft.de>
fix timeout handling
* Despite what is documented in sd_bus_get_timeout(3), the timeout
returned is actually an absolute time point of Linux's CLOCK_MONOTONIC
clock. Hence, we first have to subtract the current time from the
timeout in order to get a relative time that can be passed to poll.
* For async call timeouts to reliably work, we need a way to notify the
event loop of a connection that is currently blocked waiting in poll.
I.e. assume the event loop thread entered poll with a timeout set to
T1. Afterwards, the main thread starts an async call C with a timeout
T2 < T1. In order for C to be canceled after its timeout T1 has
elapsed, we have to be able to notify the event loop so that it can
update its poll data.
Co-authored-by: Urs Ritzmann <ursritzmann@protonmail.ch>
Co-authored-by: Lukasz Marcul <lukasz.marcul@onemeter.com>
* Add API to get message path
* Add API to get message destination
* Handle NULL message fields interface and member
Functions sd_bus_message_get_interface() and sd_bus_message_get_member()
can return null in case the message does not use those fields or does
not have them set.
* sdbus-cpp: Add API to get message credentials
Signed-off-by: Alexander Livenets <a.livenets@gmail.com>
* fix: add <sys/types.h> include for gid_t and other types
Co-authored-by: Stanislav Angelovič <angelovic.s@gmail.com>
* Add ability to declare property behavior on PropertyChanged signal
* Add support for Method.NoReply annotation (WIP)
* Add support for common annotations/flags
* Add preliminary changes for async server methods
* Refactor the Message concept and break it into distinctive types
* Continue working on async server methods (high-level API mainly)
* Continue developing support for async server
* Finishing async server methods
* Finishing async server methods (fixing tests & cleaning up)
* A little code cleaning
* Add unit tests for type traits of free functions
* Support for generating async server methods in stub headers
* Update ChangeLog for v0.3.0
* Update the tutorial with how to use async server-side methods
* Update the TOC in sdbus-c++ tutorial
* Update numbering in TOC
* Remove unnecessary code
* Final cleanups