This reorganizes the layers of abstraction in the sense how `Message` depends on `Connection` and vice versa. Now, `Message` has a link to the `Connection`. This replaces the shortcut link to the low-level `SdBus` interface that the `Message` kept. The interactions from `Message` now go through `Connection` which forwards them to `SdBus`. `Connection` is now a sole owner of the low-level `SdBus` interface. This allows for future changes around `SdBus` (e.g. a change from virtual functions back to non-virtual functions) without affecting the rest of the library. `Proxy`s and `Object`s can now send messages directly without having to go through `Connection`. The `Connection` no more depends on `Message` business-logic methods; it serves only as a factory for messages.
The flow for creating messages: `Proxy`/`Object` -> `Connection` -> `SdBus`
The flow for sending messages: (`Proxy`/`Object` ->) `Message` -> `Connection` -> `SdBus`
This also better reflects how dependencies are managed in the underlying sd-bus library.
Additionally, `getSdBusInterface()` methods are removed which was anyway planned, and improves the design by "Tell, don't ask" principle.
This refactoring is the necessary enabler for other upcoming improvements (regarding sending long messages, or creds refactoring, for example).
Make all the API consistent by using return_slot_t-based overloads for returning the slots to clients, and overloads without that tag for "floating" slots. floating_slot_t tag was previously added for API backwards compatibility reasons, but now is a (counter-)duplicate to the return_slot_t.
This introduces strong types for `std::string`-based D-Bus types. This facilitates safer, less error-prone and more expressive API.
What previously was `auto proxy = createProxy("org.sdbuscpp.concatenator", "/org/sdbuscpp/concatenator");` is now written like `auto proxy = createProxy(ServiceName{"org.sdbuscpp.concatenator"}, ObjectPath{"/org/sdbuscpp/concatenator"});`.
These types are:
* `ObjectPath` type for the object path (the type has been around already but now is also used consistently in sdbus-c++ API for object path strings),
* `InterfaceName` type for D-Bus interface names,
* `BusName` (and its aliases `ServiceName` and `ConnectionName`) type for bus/service/connection names,
* `MemberName` (and its aliases `MethodName`, `SignalName` and `PropertyName`) type for D-Bus method, signal and property names,
* `Signature` type for the D-Bus signature (the type has been around already but now is also used consistently in sdbus-c++ API for signature strings),
* `Error::Name` type for D-Bus error names.
This improves the D-Bus object API registration/unregistration by making it more flexible, more dynamic, closer to sd-bus API design but still on high abstraction level, and -- most importantly -- less error-prone since no `finishRegistration()` call is needed anymore.
Signatures of callbacks async_reply_handler, signal_handler, message_handler and property_set_callback were modified to take input message objects by value, as opposed to non-const ref.
The callee assumes ownership of the message. This API is more idiomatic, more expressive, cleaner and safer. Move semantics is used to pass messages to the callback handlers. In some cases, this also improves performance.
* Catch and process all exceptions (not just sdbus::Error) from callback handlers
* Unify handling of exceptions from all types of callbacks -- always set sd_bus_error and return a negative result number in case of exception
Although libsystemd logs (with DEBUG severity) all errors from such callback handlers (except method callback handler), it seems to be out of our control. One of handy sdbus-c++ features could be the ability for clients to install a log callback, which sdbus-c++ would call in case of exceptions flying from callback handlers. In case something doesn't work for clients (especially novices), they can first look into these logs.
This may be handy in common situations like ignored signals on client side because of the inadvertent mismatch between real signal signature and signal handler signature. Like here: #373. (Although in this specific case of signals, there is a solution with an additional const sdbus::Error* argument that would reveal such an error.)
* chore: don't use systemd headers with elogind
In file included from src/VTableUtils.c:27:
src/VTableUtils.h:30:10: fatal error: 'systemd/sd-bus.h' file not found
#include <systemd/sd-bus.h>
^~~~~~~~~~~~~~~~~~
* chore: add basu support
Similar to elogind but also supported on non-Linux.
* chore(tests): permit /var/lib/machine-id on non-systemd
https://github.com/elogind/elogind/commit/84fdc0fc61c1https://git.sr.ht/~emersion/basu/commit/8324e6729231
* chore(ci): add simple freebsd job
Mainly to cover libc++ and basu.
* chore(ci): explicitly pass CMAKE_INSTALL_PREFIX
Some sdbus-cpp tests require configuring system bus. However, Linux
testing relies on writing outside of prefix in order to affect current
system bus instance instead of launching a dedicated one.
* chore(tests): respect CMAKE_INSTALL_PREFIX for system bus config
DBus isn't part of base system on BSDs, so may not use /etc for configs.
Also, testing installation failed as non-root:
$ cmake -DBUILD_TESTS=1 -DCMAKE_INSTALL_PREFIX=/tmp/sdbus-cpp_prefix -DTESTS_INSTALL_PATH=/tmp/sdbus-cpp_prefix/tests
$ cmake --build .
$ cmake --install .
[...]
CMake Error at tests/cmake_install.cmake:105 (file):
file cannot create directory: /etc/dbus-1/system.d. Maybe need
administrative privileges.
* chore(tests): temporarily skip 1 test on FreeBSD to keep CI happy
* chore(ci): run tests in freebsd job
* Add ability to declare property behavior on PropertyChanged signal
* Add support for Method.NoReply annotation (WIP)
* Add support for common annotations/flags
* Add preliminary changes for async server methods
* Refactor the Message concept and break it into distinctive types
* Continue working on async server methods (high-level API mainly)
* Continue developing support for async server
* Finishing async server methods
* Finishing async server methods (fixing tests & cleaning up)
* A little code cleaning
* Add unit tests for type traits of free functions
* Support for generating async server methods in stub headers
* Update ChangeLog for v0.3.0
* Update the tutorial with how to use async server-side methods
* Update the TOC in sdbus-c++ tutorial
* Update numbering in TOC
* Remove unnecessary code
* Final cleanups