/** * (C) 2016 - 2021 KISTLER INSTRUMENTE AG, Winterthur, Switzerland * (C) 2016 - 2024 Stanislav Angelovic * * @file Proxy.h * * Created on: Nov 8, 2016 * Project: sdbus-c++ * Description: High-level D-Bus IPC C++ library based on sd-bus * * This file is part of sdbus-c++. * * sdbus-c++ is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 2.1 of the License, or * (at your option) any later version. * * sdbus-c++ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with sdbus-c++. If not, see . */ #ifndef SDBUS_CXX_INTERNAL_PROXY_H_ #define SDBUS_CXX_INTERNAL_PROXY_H_ #include #include "IConnection.h" #include SDBUS_HEADER #include #include #include #include #include #include namespace sdbus::internal { class Proxy : public IProxy { public: Proxy( sdbus::internal::IConnection& connection , std::string destination , std::string objectPath ); Proxy( std::unique_ptr&& connection , std::string destination , std::string objectPath ); Proxy( std::unique_ptr&& connection , std::string destination , std::string objectPath , dont_run_event_loop_thread_t ); MethodCall createMethodCall(const std::string& interfaceName, const std::string& methodName) override; MethodReply callMethod(const MethodCall& message, uint64_t timeout) override; PendingAsyncCall callMethod(const MethodCall& message, async_reply_handler asyncReplyCallback, uint64_t timeout) override; std::future callMethod(const MethodCall& message, with_future_t) override; std::future callMethod(const MethodCall& message, uint64_t timeout, with_future_t) override; void registerSignalHandler( const std::string& interfaceName , const std::string& signalName , signal_handler signalHandler ) override; void unregisterSignalHandler( const std::string& interfaceName , const std::string& signalName ) override; void finishRegistration() override; void unregister() override; sdbus::IConnection& getConnection() const override; const std::string& getObjectPath() const override; Message getCurrentlyProcessedMessage() const override; private: void registerSignalHandlers(sdbus::internal::IConnection& connection); static int sdbus_async_reply_handler(sd_bus_message *sdbusMessage, void *userData, sd_bus_error *retError); static int sdbus_signal_handler(sd_bus_message *sdbusMessage, void *userData, sd_bus_error *retError); private: friend PendingAsyncCall; std::unique_ptr< sdbus::internal::IConnection , std::function > connection_; std::string destination_; std::string objectPath_; using InterfaceName = std::string; struct InterfaceData { using SignalName = std::string; struct SignalData { SignalData(Proxy& proxy, signal_handler callback, Slot slot) : proxy(proxy) , callback(std::move(callback)) , slot(std::move(slot)) {} Proxy& proxy; signal_handler callback; // slot must be listed after callback to ensure that slot is destructed first. // Destructing the slot will sd_bus_slot_unref() the callback. // Only after sd_bus_slot_unref(), we can safely delete the callback. The bus mutex (SdBus::sdbusMutex_) // ensures that sd_bus_slot_unref() and the callback execute sequentially. Slot slot; }; std::map> signals_; }; std::map interfaces_; // We need to keep track of pending async calls. When the proxy is being destructed, we must // remove all slots of these pending calls, otherwise in case when the connection outlives // the proxy, we might get async reply handlers invoked for pending async calls after the proxy // has been destroyed, which is a free ticket into the realm of undefined behavior. class AsyncCalls { public: struct CallData { Proxy& proxy; async_reply_handler callback; Slot slot{}; bool finished{false}; }; ~AsyncCalls() { clear(); } void addCall(std::shared_ptr asyncCallData) { std::lock_guard lock(mutex_); if (!asyncCallData->finished) // The call may have finished in the meantime calls_.emplace_back(std::move(asyncCallData)); } void removeCall(CallData* data) { std::unique_lock lock(mutex_); data->finished = true; if (auto it = std::find_if(calls_.begin(), calls_.end(), [data](auto const& entry){ return entry.get() == data; }); it != calls_.end()) { auto callData = std::move(*it); calls_.erase(it); lock.unlock(); // Releasing call slot pointer acquires global sd-bus mutex. We have to perform the release // out of the `mutex_' critical section here, because if the `removeCall` is called by some // thread and at the same time Proxy's async reply handler (which already holds global sd-bus // mutex) is in progress in a different thread, we get double-mutex deadlock. } } void clear() { std::unique_lock lock(mutex_); auto asyncCallSlots = std::move(calls_); calls_ = {}; lock.unlock(); // Releasing call slot pointer acquires global sd-bus mutex. We have to perform the release // out of the `mutex_' critical section here, because if the `clear` is called by some thread // and at the same time Proxy's async reply handler (which already holds global sd-bus // mutex) is in progress in a different thread, we get double-mutex deadlock. } private: std::mutex mutex_; std::deque> calls_; } pendingAsyncCalls_; }; } #endif /* SDBUS_CXX_INTERNAL_PROXY_H_ */