forked from Kistler-Group/sdbus-cpp
486 lines
20 KiB
C++
486 lines
20 KiB
C++
/**
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* (C) 2016 - 2021 KISTLER INSTRUMENTE AG, Winterthur, Switzerland
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* (C) 2016 - 2022 Stanislav Angelovic <stanislav.angelovic@protonmail.com>
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*
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* @file IProxy.h
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*
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* Created on: Nov 8, 2016
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* Project: sdbus-c++
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* Description: High-level D-Bus IPC C++ library based on sd-bus
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*
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* This file is part of sdbus-c++.
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*
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* sdbus-c++ is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* sdbus-c++ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with sdbus-c++. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SDBUS_CXX_IPROXY_H_
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#define SDBUS_CXX_IPROXY_H_
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#include <sdbus-c++/ConvenienceApiClasses.h>
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#include <string>
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#include <memory>
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#include <functional>
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#include <chrono>
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// Forward declarations
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namespace sdbus {
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class MethodCall;
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class MethodReply;
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class IConnection;
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class PendingAsyncCall;
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namespace internal {
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class Proxy;
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}
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}
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namespace sdbus {
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/********************************************//**
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* @class IProxy
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*
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* IProxy class represents a proxy object, which is a convenient local object created
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* to represent a remote D-Bus object in another process.
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* The proxy enables calling methods on remote objects, receiving signals from remote
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* objects, and getting/setting properties of remote objects.
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*
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* All IProxy member methods throw @c sdbus::Error in case of D-Bus or sdbus-c++ error.
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* The IProxy class has been designed as thread-aware. However, the operation of
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* creating and sending method calls (both synchronously and asynchronously) is
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* thread-safe by design.
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*
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***********************************************/
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class IProxy
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{
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public:
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virtual ~IProxy() = default;
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/*!
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* @brief Creates a method call message
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*
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* @param[in] interfaceName Name of an interface that provides a given method
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* @param[in] methodName Name of the method
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* @return A method call message
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*
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* Serialize method arguments into the returned message and invoke the method by passing
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* the message with serialized arguments to the @c callMethod function.
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* Alternatively, use higher-level API @c callMethod(const std::string& methodName) defined below.
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual MethodCall createMethodCall(const std::string& interfaceName, const std::string& methodName) = 0;
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/*!
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* @brief Calls method on the proxied D-Bus object
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*
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* @param[in] message Message representing a method call
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* @param[in] timeout Timeout for dbus call in microseconds
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* @return A method reply message
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*
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* Normally, the call is blocking, i.e. it waits for the remote method to finish with either
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* a return value or an error.
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*
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* If the method call argument is set to not expect reply, the call will not wait for the remote
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* method to finish, i.e. the call will be non-blocking, and the function will return an empty,
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* invalid MethodReply object (representing void).
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*
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* Note: To avoid messing with messages, use higher-level API defined below.
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual MethodReply callMethod(const MethodCall& message, uint64_t timeout = 0) = 0;
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/*!
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* @copydoc IProxy::callMethod(const MethodCall&,uint64_t)
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*/
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template <typename _Rep, typename _Period>
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MethodReply callMethod(const MethodCall& message, const std::chrono::duration<_Rep, _Period>& timeout);
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/*!
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* @brief Calls method on the proxied D-Bus object asynchronously
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*
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* @param[in] message Message representing an async method call
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* @param[in] asyncReplyCallback Handler for the async reply
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* @param[in] timeout Timeout for dbus call in microseconds
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* @return Cookie for the the pending asynchronous call
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*
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* The call is non-blocking. It doesn't wait for the reply. Once the reply arrives,
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* the provided async reply handler will get invoked from the context of the connection
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* I/O event loop thread.
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*
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* Note: To avoid messing with messages, use higher-level API defined below.
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual PendingAsyncCall callMethod(const MethodCall& message, async_reply_handler asyncReplyCallback, uint64_t timeout = 0) = 0;
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/*!
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* @copydoc IProxy::callMethod(const MethodCall&,async_reply_handler,uint64_t)
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*/
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template <typename _Rep, typename _Period>
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PendingAsyncCall callMethod(const MethodCall& message, async_reply_handler asyncReplyCallback, const std::chrono::duration<_Rep, _Period>& timeout);
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/*!
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* @brief Registers a handler for the desired signal emitted by the proxied D-Bus object
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*
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* @param[in] interfaceName Name of an interface that the signal belongs to
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* @param[in] signalName Name of the signal
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* @param[in] signalHandler Callback that implements the body of the signal handler
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual void registerSignalHandler( const std::string& interfaceName
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, const std::string& signalName
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, signal_handler signalHandler ) = 0;
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/*!
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* @brief Unregisters the handler of the desired signal
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*
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* @param[in] interfaceName Name of an interface that the signal belongs to
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* @param[in] signalName Name of the signal
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual void unregisterSignalHandler( const std::string& interfaceName
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, const std::string& signalName ) = 0;
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/*!
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* @brief Finishes the registration of signal handlers
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*
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* The method physically subscribes to the desired signals.
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* Must be called only once, after all signals have been registered already.
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual void finishRegistration() = 0;
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/*!
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* @brief Unregisters proxy's signal handlers and stops receving replies to pending async calls
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*
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* Unregistration is done automatically also in proxy's destructor. This method makes
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* sense if, in the process of proxy removal, we need to make sure that callbacks
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* are unregistered explicitly before the final destruction of the proxy instance.
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*
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* @throws sdbus::Error in case of failure
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*/
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virtual void unregister() = 0;
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/*!
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* @brief Calls method on the proxied D-Bus object
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*
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* @param[in] methodName Name of the method
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* @return A helper object for convenient invocation of the method
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*
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* This is a high-level, convenience way of calling D-Bus methods that abstracts
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* from the D-Bus message concept. Method arguments/return value are automatically (de)serialized
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* in a message and D-Bus signatures automatically deduced from the provided native arguments
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* and return values.
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*
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* Example of use:
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* @code
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* int result, a = ..., b = ...;
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* object_.callMethod("multiply").onInterface(INTERFACE_NAME).withArguments(a, b).storeResultsTo(result);
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* @endcode
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*
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* @throws sdbus::Error in case of failure
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*/
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[[nodiscard]] MethodInvoker callMethod(const std::string& methodName);
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/*!
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* @brief Calls method on the proxied D-Bus object asynchronously
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*
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* @param[in] methodName Name of the method
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* @return A helper object for convenient asynchronous invocation of the method
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*
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* This is a high-level, convenience way of calling D-Bus methods that abstracts
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* from the D-Bus message concept. Method arguments/return value are automatically (de)serialized
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* in a message and D-Bus signatures automatically deduced from the provided native arguments
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* and return values.
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*
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* Example of use:
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* @code
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* int a = ..., b = ...;
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* object_.callMethodAsync("multiply").onInterface(INTERFACE_NAME).withArguments(a, b).uponReplyInvoke([](int result)
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* {
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* std::cout << "Got result of multiplying " << a << " and " << b << ": " << result << std::endl;
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* });
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* @endcode
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*
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* @throws sdbus::Error in case of failure
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*/
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[[nodiscard]] AsyncMethodInvoker callMethodAsync(const std::string& methodName);
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/*!
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* @brief Registers signal handler for a given signal of the proxied D-Bus object
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*
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* @param[in] signalName Name of the signal
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* @return A helper object for convenient registration of the signal handler
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*
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* This is a high-level, convenience way of registering to D-Bus signals that abstracts
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* from the D-Bus message concept. Signal arguments are automatically serialized
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* in a message and D-Bus signatures automatically deduced from the parameters
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* of the provided native signal callback.
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*
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* Example of use:
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* @code
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* object_.uponSignal("fooSignal").onInterface("com.kistler.foo").call([this](int arg1, double arg2){ this->onFooSignal(arg1, arg2); });
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* @endcode
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*
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* @throws sdbus::Error in case of failure
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*/
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[[nodiscard]] SignalSubscriber uponSignal(const std::string& signalName);
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/*!
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* @brief Unregisters signal handler of a given signal of the proxied D-Bus object
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*
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* @param[in] signalName Name of the signal
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* @return A helper object for convenient unregistration of the signal handler
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*
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* This is a high-level, convenience way of unregistering a D-Bus signal's handler.
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*
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* Example of use:
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* @code
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* object_.muteSignal("fooSignal").onInterface("com.kistler.foo");
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* @endcode
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*
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* @throws sdbus::Error in case of failure
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*/
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[[nodiscard]] SignalUnsubscriber muteSignal(const std::string& signalName);
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/*!
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* @brief Gets value of a property of the proxied D-Bus object
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*
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* @param[in] propertyName Name of the property
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* @return A helper object for convenient getting of property value
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*
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* This is a high-level, convenience way of reading D-Bus property values that abstracts
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* from the D-Bus message concept. sdbus::Variant is returned which shall then be converted
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* to the real property type (implicit conversion is supported).
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*
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* Example of use:
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* @code
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* int state = object.getProperty("state").onInterface("com.kistler.foo");
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* @endcode
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*
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* @throws sdbus::Error in case of failure
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*/
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[[nodiscard]] PropertyGetter getProperty(const std::string& propertyName);
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/*!
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* @brief Sets value of a property of the proxied D-Bus object
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*
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* @param[in] propertyName Name of the property
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* @return A helper object for convenient setting of property value
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*
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* This is a high-level, convenience way of writing D-Bus property values that abstracts
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* from the D-Bus message concept.
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*
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* Example of use:
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* @code
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* int state = ...;
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* object_.setProperty("state").onInterface("com.kistler.foo").toValue(state);
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* @endcode
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*
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* @throws sdbus::Error in case of failure
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*/
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[[nodiscard]] PropertySetter setProperty(const std::string& propertyName);
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/*!
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* @brief Provides D-Bus connection used by the proxy
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*
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* @return Reference to the D-Bus connection
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*/
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virtual sdbus::IConnection& getConnection() const = 0;
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/*!
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* @brief Returns object path of the underlying DBus object
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*/
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virtual const std::string& getObjectPath() const = 0;
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/*!
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* @brief Provides currently processed D-Bus message
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*
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* This method provides immutable access to the currently processed incoming D-Bus message.
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* "Currently processed" means that the registered callback handler(s) for that message
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* are being invoked. This method is meant to be called from within a callback handler
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* (e.g. from a D-Bus signal handler, or async method reply handler, etc.). In such a case it is
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* guaranteed to return a valid pointer to the D-Bus message for which the handler is called.
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* If called from other contexts/threads, it may return a nonzero pointer or a nullptr, depending
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* on whether a message was processed at the time of call or not, but the value is nondereferencable,
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* since the pointed-to message may have gone in the meantime.
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*
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* @return A pointer to the currently processed D-Bus message
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*/
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virtual const Message* getCurrentlyProcessedMessage() const = 0;
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};
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/********************************************//**
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* @class PendingAsyncCall
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*
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* PendingAsyncCall represents a simple handle type to cancel the delivery
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* of the asynchronous D-Bus call result to the application.
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*
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* The handle is lifetime-independent from the originating Proxy object.
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* It's safe to call its methods even after the Proxy has gone.
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*
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***********************************************/
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class PendingAsyncCall
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{
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public:
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PendingAsyncCall() = default;
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/*!
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* @brief Cancels the delivery of the pending asynchronous call result
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*
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* This function effectively removes the callback handler registered to the
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* async D-Bus method call result delivery. Does nothing if the call was
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* completed already, or if the originating Proxy object has gone meanwhile.
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*/
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void cancel();
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/*!
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* @brief Answers whether the asynchronous call is still pending
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*
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* @return True if the call is pending, false if the call has been fully completed
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*
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* Pending call in this context means a call whose results have not arrived, or
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* have arrived and are currently being processed by the callback handler.
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*/
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bool isPending() const;
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private:
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friend internal::Proxy;
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PendingAsyncCall(std::weak_ptr<void> callData);
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private:
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std::weak_ptr<void> callData_;
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};
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// Out-of-line member definitions
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template <typename _Rep, typename _Period>
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inline MethodReply IProxy::callMethod(const MethodCall& message, const std::chrono::duration<_Rep, _Period>& timeout)
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{
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auto microsecs = std::chrono::duration_cast<std::chrono::microseconds>(timeout);
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return callMethod(message, microsecs.count());
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}
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template <typename _Rep, typename _Period>
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inline PendingAsyncCall IProxy::callMethod(const MethodCall& message, async_reply_handler asyncReplyCallback, const std::chrono::duration<_Rep, _Period>& timeout)
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{
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auto microsecs = std::chrono::duration_cast<std::chrono::microseconds>(timeout);
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return callMethod(message, std::move(asyncReplyCallback), microsecs.count());
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}
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inline MethodInvoker IProxy::callMethod(const std::string& methodName)
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{
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return MethodInvoker(*this, methodName);
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}
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inline AsyncMethodInvoker IProxy::callMethodAsync(const std::string& methodName)
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{
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return AsyncMethodInvoker(*this, methodName);
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}
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inline SignalSubscriber IProxy::uponSignal(const std::string& signalName)
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{
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return SignalSubscriber(*this, signalName);
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}
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inline SignalUnsubscriber IProxy::muteSignal(const std::string& signalName)
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{
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return SignalUnsubscriber(*this, signalName);
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}
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inline PropertyGetter IProxy::getProperty(const std::string& propertyName)
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{
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return PropertyGetter(*this, propertyName);
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}
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inline PropertySetter IProxy::setProperty(const std::string& propertyName)
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{
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return PropertySetter(*this, propertyName);
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}
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/*!
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* @brief Creates a proxy object for a specific remote D-Bus object
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*
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* @param[in] connection D-Bus connection to be used by the proxy object
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* @param[in] destination Bus name that provides the remote D-Bus object
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* @param[in] objectPath Path of the remote D-Bus object
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* @return Pointer to the proxy object instance
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*
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* The provided connection will be used by the proxy to issue calls against the object,
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* and signals, if any, will be subscribed to on this connection. The caller still
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* remains the owner of the connection (the proxy just keeps a reference to it), and
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* should make sure that an I/O event loop is running on that connection, so the proxy
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* may receive incoming signals and asynchronous method replies.
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*
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* Code example:
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* @code
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* auto proxy = sdbus::createProxy(connection, "com.kistler.foo", "/com/kistler/foo");
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* @endcode
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*/
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[[nodiscard]] std::unique_ptr<sdbus::IProxy> createProxy( sdbus::IConnection& connection
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, std::string destination
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, std::string objectPath );
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/*!
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* @brief Creates a proxy object for a specific remote D-Bus object
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*
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* @param[in] connection D-Bus connection to be used by the proxy object
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* @param[in] destination Bus name that provides the remote D-Bus object
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* @param[in] objectPath Path of the remote D-Bus object
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* @return Pointer to the object proxy instance
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*
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* The provided connection will be used by the proxy to issue calls against the object,
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* and signals, if any, will be subscribed to on this connection. The Object proxy becomes
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* an exclusive owner of this connection, and will automatically start a procesing loop
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* upon that connection in a separate internal thread. Handlers for incoming signals and
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* asynchronous method replies will be executed in the context of that thread.
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*
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* Code example:
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* @code
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* auto proxy = sdbus::createProxy(std::move(connection), "com.kistler.foo", "/com/kistler/foo");
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* @endcode
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*/
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[[nodiscard]] std::unique_ptr<sdbus::IProxy> createProxy( std::unique_ptr<sdbus::IConnection>&& connection
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, std::string destination
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, std::string objectPath );
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/*!
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* @brief Creates a proxy object for a specific remote D-Bus object
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*
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* @param[in] destination Bus name that provides the remote D-Bus object
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* @param[in] objectPath Path of the remote D-Bus object
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* @return Pointer to the object proxy instance
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*
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* No D-Bus connection is provided here, so the object proxy will create and manage
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* his own connection, and will automatically start a procesing loop upon that connection
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* in a separate internal thread. Handlers for incoming signals and asynchronous
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* method replies will be executed in the context of that thread.
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*
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* Code example:
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* @code
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* auto proxy = sdbus::createProxy("com.kistler.foo", "/com/kistler/foo");
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* @endcode
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*/
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[[nodiscard]] std::unique_ptr<sdbus::IProxy> createProxy( std::string destination
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, std::string objectPath );
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}
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#include <sdbus-c++/ConvenienceApiClasses.inl>
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#endif /* SDBUS_CXX_IPROXY_H_ */
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