Files
sdbus-cpp/src/Proxy.h
T

188 lines
7.2 KiB
C++

/**
* (C) 2016 - 2017 KISTLER INSTRUMENTE AG, Winterthur, Switzerland
* (C) 2016 - 2019 Stanislav Angelovic <angelovic.s@gmail.com>
*
* @file Proxy.h
*
* Created on: Nov 8, 2016
* Project: sdbus-c++
* Description: High-level D-Bus IPC C++ library based on sd-bus
*
* This file is part of sdbus-c++.
*
* sdbus-c++ is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* sdbus-c++ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with sdbus-c++. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SDBUS_CXX_INTERNAL_PROXY_H_
#define SDBUS_CXX_INTERNAL_PROXY_H_
#include <sdbus-c++/IProxy.h>
#include "IConnection.h"
#include <systemd/sd-bus.h>
#include <string>
#include <memory>
#include <map>
#include <unordered_map>
#include <mutex>
#include <atomic>
#include <condition_variable>
namespace sdbus::internal {
class Proxy
: public IProxy
{
public:
Proxy( sdbus::internal::IConnection& connection
, std::string destination
, std::string objectPath );
Proxy( std::unique_ptr<sdbus::internal::IConnection>&& connection
, std::string destination
, std::string objectPath );
MethodCall createMethodCall(const std::string& interfaceName, const std::string& methodName) override;
MethodReply callMethod(const MethodCall& message, uint64_t timeout) override;
PendingAsyncCall callMethod(const MethodCall& message, async_reply_handler asyncReplyCallback, uint64_t timeout) override;
void registerSignalHandler( const std::string& interfaceName
, const std::string& signalName
, signal_handler signalHandler ) override;
void unregisterSignalHandler( const std::string& interfaceName
, const std::string& signalName ) override;
void finishRegistration() override;
void unregister() override;
sdbus::IConnection& getConnection() const override;
const std::string& getObjectPath() const override;
const Message* getCurrentlyProcessedMessage() const override;
private:
class SyncCallReplyData
{
public:
void sendMethodReplyToWaitingThread(MethodReply& reply, const Error* error);
MethodReply waitForMethodReply();
private:
std::mutex mutex_;
std::condition_variable cond_;
bool arrived_{};
MethodReply reply_;
std::unique_ptr<Error> error_;
};
MethodReply sendMethodCallMessageAndWaitForReply(const MethodCall& message, uint64_t timeout);
void registerSignalHandlers(sdbus::internal::IConnection& connection);
static int sdbus_async_reply_handler(sd_bus_message *sdbusMessage, void *userData, sd_bus_error *retError);
static int sdbus_signal_handler(sd_bus_message *sdbusMessage, void *userData, sd_bus_error *retError);
private:
friend PendingAsyncCall;
std::unique_ptr< sdbus::internal::IConnection
, std::function<void(sdbus::internal::IConnection*)>
> connection_;
std::string destination_;
std::string objectPath_;
using InterfaceName = std::string;
struct InterfaceData
{
using SignalName = std::string;
struct SignalData
{
SignalData(Proxy& proxy, signal_handler callback, SlotPtr slot)
: proxy(proxy)
, callback(std::move(callback))
, slot(std::move(slot))
{}
Proxy& proxy;
signal_handler callback;
// slot_ must be listed after callback_ to ensure that slot_ is destructed first.
// Destructing the slot_ will sd_bus_slot_unref() the callback.
// Only after sd_bus_slot_unref(), we can safely delete the callback. The bus mutex (SdBus::sdbusMutex_)
// ensures that sd_bus_slot_unref() and the callback execute sequentially.
SlotPtr slot;
};
std::map<SignalName, std::unique_ptr<SignalData>> signals_;
};
std::map<InterfaceName, InterfaceData> interfaces_;
// We need to keep track of pending async calls. When the proxy is being destructed, we must
// remove all slots of these pending calls, otherwise in case when the connection outlives
// the proxy, we might get async reply handlers invoked for pending async calls after the proxy
// has been destroyed, which is a free ticket into the realm of undefined behavior.
class AsyncCalls
{
public:
struct CallData
{
Proxy& proxy;
async_reply_handler callback;
MethodCall::Slot slot;
};
~AsyncCalls()
{
clear();
}
bool addCall(void* slot, std::shared_ptr<CallData> asyncCallData)
{
std::lock_guard lock(mutex_);
return calls_.emplace(slot, std::move(asyncCallData)).second;
}
void removeCall(void* slot)
{
std::unique_lock lock(mutex_);
if (auto it = calls_.find(slot); it != calls_.end())
{
auto callData = std::move(it->second);
calls_.erase(it);
lock.unlock();
// Releasing call slot pointer acquires global sd-bus mutex. We have to perform the release
// out of the `mutex_' critical section here, because if the `removeCall` is called by some
// thread and at the same time Proxy's async reply handler (which already holds global sd-bus
// mutex) is in progress in a different thread, we get double-mutex deadlock.
}
}
void clear()
{
std::unique_lock lock(mutex_);
auto asyncCallSlots = std::move(calls_);
calls_ = {};
lock.unlock();
// Releasing call slot pointer acquires global sd-bus mutex. We have to perform the release
// out of the `mutex_' critical section here, because if the `clear` is called by some thread
// and at the same time Proxy's async reply handler (which already holds global sd-bus
// mutex) is in progress in a different thread, we get double-mutex deadlock.
}
private:
std::mutex mutex_;
std::unordered_map<void*, std::shared_ptr<CallData>> calls_;
} pendingAsyncCalls_;
std::atomic<const Message*> m_CurrentlyProcessedMessage{nullptr};
};
}
#endif /* SDBUS_CXX_INTERNAL_PROXY_H_ */