forked from ValveSoftware/source-sdk-2013
Use Q_strncpy in utils/vbsp/detailobjects.cpp.
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@@ -379,7 +379,7 @@ static int SelectDetail( DetailObjectGroup_t const& group )
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static int AddDetailDictLump( const char* pModelName )
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{
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DetailObjectDictLump_t dictLump;
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strncpy( dictLump.m_Name, pModelName, DETAIL_NAME_LENGTH );
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Q_strncpy( dictLump.m_Name, pModelName, DETAIL_NAME_LENGTH );
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for (int i = s_DetailObjectDictLump.Count(); --i >= 0; )
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{
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@@ -379,7 +379,7 @@ static int SelectDetail( DetailObjectGroup_t const& group )
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static int AddDetailDictLump( const char* pModelName )
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{
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DetailObjectDictLump_t dictLump;
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strncpy( dictLump.m_Name, pModelName, DETAIL_NAME_LENGTH );
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Q_strncpy( dictLump.m_Name, pModelName, DETAIL_NAME_LENGTH );
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for (int i = s_DetailObjectDictLump.Count(); --i >= 0; )
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{
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