forked from ValveSoftware/source-sdk-2013
Avoid conflict with gamma(3) in utils/vrad/vrad.h.
The name of the global variable conflicts with the deprecated gamma function from <math.h> on some systems. Additionally the variable appears to be unused - should it rather just be deleted from the codebase?
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@@ -93,7 +93,7 @@ bool g_bOnlyStaticProps = false;
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bool g_bShowStaticPropNormals = false;
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float gamma = 0.5;
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float gamma_value = 0.5;
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float indirect_sun = 1.0;
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float reflectivityScale = 1.0;
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qboolean do_extra = true;
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@@ -336,7 +336,7 @@ extern dface_t *g_pFaces;
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extern bool g_bMPIProps;
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extern byte nodehit[MAX_MAP_NODES];
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extern float gamma;
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extern float gamma_value;
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extern float indirect_sun;
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extern float smoothing_threshold;
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extern int dlight_map;
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@@ -93,7 +93,7 @@ bool g_bOnlyStaticProps = false;
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bool g_bShowStaticPropNormals = false;
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float gamma = 0.5;
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float gamma_value = 0.5;
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float indirect_sun = 1.0;
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float reflectivityScale = 1.0;
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qboolean do_extra = true;
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@@ -336,7 +336,7 @@ extern dface_t *g_pFaces;
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extern bool g_bMPIProps;
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extern byte nodehit[MAX_MAP_NODES];
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extern float gamma;
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extern float gamma_value;
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extern float indirect_sun;
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extern float smoothing_threshold;
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extern int dlight_map;
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