forked from wolfSSL/wolfssl
Merge pull request #5296 from dgarske/sniffer
Sniffer fixes (async TLS v1.3, async removal of `WC_HW_WAIT_E` and sanitize leak)
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@ -3994,12 +3994,14 @@ static int ProcessClientHello(const byte* input, int* sslBytes,
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}
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/* cache key share data till server_hello */
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session->cliKeyShareSz = ksLen;
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if (ksLen > 0) {
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session->cliKeyShare = (byte*)XMALLOC(ksLen, NULL, DYNAMIC_TYPE_TMP_BUFFER);
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if (session->cliKeyShare == NULL) {
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SetError(MEMORY_STR, error, session, FATAL_ERROR_STATE);
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break;
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}
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XMEMCPY(session->cliKeyShare, &input[2], ksLen);
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}
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break;
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}
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#ifdef HAVE_SESSION_TICKET
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@ -4396,7 +4398,11 @@ static int DoHandShake(const byte* input, int* sslBytes,
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#endif
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#ifdef WOLFSSL_TLS13
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if (type != client_hello && type != server_hello) {
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if (type != client_hello && type != server_hello
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#ifdef WOLFSSL_ASYNC_CRYPT
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&& session->sslServer->error != WC_PENDING_E
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#endif
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) {
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/* For resumption the hash is before / after client_hello PSK binder */
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/* hash the packet including header */
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/* TLS v1.3 requires the hash for the handshake and transfer key derivation */
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@ -5718,7 +5724,7 @@ static int CheckSequence(IpInfo* ipInfo, TcpInfo* tcpInfo,
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if (session->sslServer->error == WC_PENDING_E &&
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session->pendSeq != tcpInfo->sequence) {
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/* this stream is processing, queue packet */
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return WC_HW_WAIT_E;
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return WC_PENDING_E;
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}
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#endif
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@ -158,7 +158,7 @@ int BuildTlsHandshakeHash(WOLFSSL* ssl, byte* hash, word32* hashLen)
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*hashLen = hashSz;
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#ifdef WOLFSSL_CHECK_MEM_ZERO
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wc_MemZero_Add("TLS hasndshake hash", hash, hashSz);
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wc_MemZero_Add("TLS handshake hash", hash, hashSz);
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#endif
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if (ret != 0)
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@ -827,7 +827,7 @@ int main(int argc, char** argv)
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/* grab next pcap packet */
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packetNumber++;
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packet = pcap_next(pcap, &header);
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#ifdef QAT_DEBUG
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#if defined(WOLFSSL_ASYNC_CRYPT) && defined(DEBUG_SNIFFER)
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printf("Packet Number: %d\n", packetNumber);
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#endif
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}
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@ -867,9 +867,9 @@ int main(int argc, char** argv)
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ret = ssl_DecodePacketAsync(chain, chainSz, isChain, &data, err,
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&sslInfo, NULL);
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/* WC_PENDING_E: Hardware is processing */
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/* WC_HW_WAIT_E: Hardware is already processing stream */
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if (ret == WC_PENDING_E || ret == WC_HW_WAIT_E) {
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/* WC_PENDING_E: Hardware is processing or stream is blocked
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* (waiting on WC_PENDING_E) */
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if (ret == WC_PENDING_E) {
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/* add to queue, for later processing */
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#ifdef DEBUG_SNIFFER
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printf("Steam is pending, queue packet %d\n", packetNumber);
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