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[BREAKING] Refactor attributes
Refactor attributes to reduce code duplication and improve maintainability. * Add attribute base classes to provide common code. * Add const where possible to functions and parameters. * `NimBLECharacteristic::notify` no longer takes a `bool is_notification` parameter, instead `indicate()` should be called to send indications. * `NimBLECharacteristic::indicate` now takes the same parameters as `notify`. * `NimBLECharacteristicCallbacks` and `NimBLEDescriptorCallbacks` methods now take `const NimBLEConnInfo&` instead of non-const. * `NimBLECharacteristic::onNotify` callback removed as unnecessary, the library does not call notify without app input. * `NimBLERemoteCharacteristic::getRemoteService` now returns a `const NimBLERemoteService*` instead of non-const. * Add NimBLEUUID constructor that takes a reference to `ble_uuid_any_t`. * `NimBLERemoteService::getCharacteristics` now returns a `const std::vector<NimBLERemoteCharacteristic*>&` instead of non-const `std::vector<NimBLERemoteCharacteristic*>*` * `NimBLERemoteService::getValue` now returns `NimBLEAttValue` instead of `std::string` * `NimBLEService::getCharacteristics` now returns a `const std::vector<NimBLECharacteristic*>&` instead of a copy of std::vector<NimBLECharacteristic *>. * Remove const requirement for NimBLEConnInfo parameter in callbacks. Const is unnecessary as the data can't be changed by application code. * Change NimBLERemoteCharacteristic::getRemoteService to return const pointer.
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@@ -67,13 +67,13 @@ class MyServerCallbacks: public BLEServerCallbacks {
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return 123456;
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};
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void onConfirmPIN(const NimBLEConnInfo& connInfo, uint32_t pass_key){
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void onConfirmPIN(NimBLEConnInfo& connInfo, uint32_t pass_key){
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printf("The passkey YES/NO number: %" PRIu32 "\n", pass_key);
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/** Inject false if passkeys don't match. */
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NimBLEDevice::injectConfirmPIN(connInfo, true);
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};
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void onAuthenticationComplete(const NimBLEConnInfo& connInfo){
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void onAuthenticationComplete(NimBLEConnInfo& connInfo){
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/** Check that encryption was successful, if not we disconnect the client */
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if(!connInfo.isEncrypted()) {
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NimBLEDevice::getServer()->disconnect(connInfo.getConnHandle());
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