Files
Emil Muratov 43e0b5c5a6 rework SSE handling
implement AsyncEventSourceMessage using shared std::string container
one message instance could be shared for multiple connected clients

add zero-copy overloads for message queue in AsyncEventSourceClient
message queue for the client consists of possibly shared instances of AsyncEventSourceMessage,
adding a message to the queue won't create deep-copy object

AsyncEventSource will create a single instance of data message and populate connected clients queues with a shared pointer
2024-11-12 15:27:15 +09:00
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2024-11-12 15:27:15 +09:00