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refactor: 💥 header files with the entire system definitions moved up in the directory tree
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@@ -27,7 +27,7 @@ import mp_units;
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#else
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#include <mp-units/ostream.h> // IWYU pragma: keep
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#include <mp-units/systems/isq/space_and_time.h>
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#include <mp-units/systems/si/si.h>
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#include <mp-units/systems/si.h>
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#endif
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using namespace mp_units;
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@@ -33,7 +33,7 @@ import mp_units;
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#include <mp-units/ostream.h> // IWYU pragma: keep
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#include <mp-units/random.h>
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#include <mp-units/systems/isq/space_and_time.h>
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#include <mp-units/systems/si/si.h>
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#include <mp-units/systems/si.h>
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#endif
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@@ -33,11 +33,11 @@ import mp_units;
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#include <mp-units/format.h>
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#include <mp-units/framework/customization_points.h>
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#include <mp-units/ostream.h> // IWYU pragma: keep
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#include <mp-units/systems/cgs/cgs.h>
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#include <mp-units/systems/cgs.h>
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#include <mp-units/systems/isq/electromagnetism.h>
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#include <mp-units/systems/isq/mechanics.h>
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#include <mp-units/systems/isq/space_and_time.h>
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#include <mp-units/systems/si/si.h>
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#include <mp-units/systems/si.h>
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#endif
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template<class T>
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@@ -32,7 +32,7 @@ import mp_units;
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#include <mp-units/ostream.h> // IWYU pragma: keep
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#include <mp-units/systems/isq/mechanics.h>
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#include <mp-units/systems/isq/space_and_time.h>
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#include <mp-units/systems/si/si.h>
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#include <mp-units/systems/si.h>
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#endif
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template<typename Rep = double>
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@@ -29,9 +29,9 @@ import mp_units;
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#else
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#include <mp-units/math.h>
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#include <mp-units/ostream.h> // IWYU pragma: keep
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#include <mp-units/systems/angular/angular.h>
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#include <mp-units/systems/angular.h>
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#include <mp-units/systems/isq/space_and_time.h>
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#include <mp-units/systems/si/si.h>
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#include <mp-units/systems/si.h>
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#endif
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using namespace mp_units;
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