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glide_computer example documentation updated
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@ -28,21 +28,6 @@
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#include <array>
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#include <iostream>
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// An example of a really simplified tactical glide computer
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// Simplifications:
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// - glider 100% clean and with full factory performance (brand new painting)
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// - no influence of the ballast (pilot weight, water, etc) to glider performance
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// - only one point on a glider polar curve
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// - no influence of bank angle (during circling) on a glider performance
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// - no wind
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// - constant thermals strength
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// - thermals exactly where and when we need them ;-)
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// - no airspaces
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// - Earth is flat
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// - ground level changes linearly between airports
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// - no ground obstacles (i.e. mountains) to pass
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// - flight path exactly on a shortest possible line to destination
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// horizontal/vertical vector
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namespace {
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@ -245,6 +230,21 @@ struct fmt::formatter<altitude> : formatter<si::length<si::metre>> {
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}
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};
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// An example of a really simplified tactical glide computer
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// Simplifications:
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// - glider 100% clean and with full factory performance (brand new painting)
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// - no influence of the ballast (pilot weight, water, etc) to glider performance
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// - only one point on a glider polar curve
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// - no influence of bank angle (during circling) on a glider performance
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// - no wind
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// - constant thermals strength
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// - thermals exactly where and when we need them ;-)
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// - no airspaces
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// - Earth is flat
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// - ground level changes linearly between airports
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// - no ground obstacles (i.e. mountains) to pass
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// - flight path exactly on a shortest possible line to destination
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// gliders database
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namespace {
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