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added example and some more units to fps system
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example/foot_pound_second.cpp
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example/foot_pound_second.cpp
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// The MIT License (MIT)
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//
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// Copyright (c) 2018 Mateusz Pusz
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include <units/format.h>
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#include <units/physical/fps/density.h>
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#include <units/physical/fps/length.h>
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#include <units/physical/fps/mass.h>
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#include <units/physical/fps/power.h>
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#include <units/physical/fps/speed.h>
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#include <units/physical/fps/volume.h>
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#include <units/physical/si/length.h>
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#include <units/physical/si/mass.h>
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#include <units/physical/si/power.h>
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#include <units/physical/si/speed.h>
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#include <units/physical/si/volume.h>
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#include <units/concepts.h>
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#include <units/quantity.h>
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#include <iostream>
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using namespace units::physical;
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// Some basic specs for the warship
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struct Ship {
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fps::length<fps::foot> length;
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fps::length<fps::foot> draft;
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fps::length<fps::foot> beam;
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fps::speed<fps::foot_per_second> speed;
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fps::mass<fps::pound> mass;
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fps::length<fps::inch> mainGuns;
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fps::mass<fps::pound> shellMass;
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fps::speed<fps::foot_per_second> shellSpeed;
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fps::power<fps::foot_poundal_per_second> power;
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};
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// Print 'a' in its current units and print its value cast to the units in each of Args
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template<class ...Args, units::Quantity Q>
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auto fmt_line(const Q a) {
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return fmt::format("{:22}",a) + (fmt::format(",{:20}", units::quantity_cast<Args>(a)) + ...);
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}
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// Print the ship details in the units as defined in the Ship struct, in other imperial units, and in SI
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std::ostream& print_details(std::string_view description, const Ship& ship) {
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using namespace units::physical::fps::literals;
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const auto waterDensity = 62.4q_lb_per_ft3;
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std::cout << fmt::format("{}\n", description);
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std::cout << fmt::format("{:20} : {}\n", "length", fmt_line<fps::length<fps::yard>, si::length<si::metre>>(ship.length))
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<< fmt::format("{:20} : {}\n", "draft", fmt_line<fps::length<fps::yard>, si::length<si::metre>>(ship.draft))
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<< fmt::format("{:20} : {}\n", "beam", fmt_line<fps::length<fps::yard>, si::length<si::metre>>(ship.beam))
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<< fmt::format("{:20} : {}\n", "mass", fmt_line<fps::mass<fps::long_ton>, si::mass<si::tonne>>(ship.mass))
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<< fmt::format("{:20} : {}\n", "speed", fmt_line<fps::speed<fps::knot>, si::speed<si::kilometre_per_hour>>(ship.speed))
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<< fmt::format("{:20} : {}\n", "power", fmt_line<fps::power<fps::horse_power>, si::power<si::kilowatt>>(ship.power))
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<< fmt::format("{:20} : {}\n", "main guns", fmt_line<fps::length<fps::inch>, si::length<si::millimetre>>(ship.mainGuns))
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<< fmt::format("{:20} : {}\n", "fire shells weighing",fmt_line<fps::mass<fps::long_ton>, si::mass<si::kilogram>>(ship.shellMass))
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<< fmt::format("{:20} : {}\n", "fire shells at",fmt_line<fps::speed<fps::mile_per_hour>, si::speed<si::kilometre_per_hour>>(ship.shellSpeed))
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<< fmt::format("{:20} : {}\n", "volume underwater", fmt_line<si::volume<si::cubic_metre>, si::volume<si::litre>>(ship.mass / waterDensity));
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return std::cout;
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}
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int main()
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{
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using namespace units::physical::si::literals;
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using namespace units::physical::fps::literals;
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// KMS Bismark, using the units the Germans would use, taken from Wiki
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auto bismark = Ship{.length{251.q_m}, .draft{9.3q_m}, .beam{36q_m}, .speed{56q_km_per_h}, .mass{50.3q_t}, .mainGuns{380q_mm}, .shellMass{800q_kg}, .shellSpeed{820.q_m_per_s}, .power{110.45q_kW}};
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// USS Iowa, using units from the foot-pound-second system
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auto iowa = Ship{.length{860.q_ft}, .draft{37.q_ft + 2.q_in}, .beam{108.q_ft + 2.q_in}, .speed{33q_knot}, .mass{57'540q_lton}, .mainGuns{16q_in}, .shellMass{2700q_lb}, .shellSpeed{2690.q_ft_per_s}, .power{212'000q_hp}};
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// HMS King George V, using units from the foot-pound-second system
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auto kgv = Ship{.length{745.1q_ft}, .draft{33.q_ft + 7.5q_in}, .beam{103.2q_ft + 2.5q_in}, .speed{28.3q_knot}, .mass{42'245q_lton}, .mainGuns{14q_in}, .shellMass{1'590q_lb}, .shellSpeed{2483.q_ft_per_s}, .power{110'000q_hp}};
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print_details("KMS Bismark, defined in appropriate units from the SI system", bismark) << "\n\n";
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print_details("USS Iowa, defined in appropriate units foot-pound-second system", iowa) << "\n\n";
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print_details("HMS King George V, defined in appropriate units foot-pound-second system", kgv);
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}
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