diff --git a/docs/getting_started/introduction.md b/docs/getting_started/introduction.md
index c67950d5..23060c26 100644
--- a/docs/getting_started/introduction.md
+++ b/docs/getting_started/introduction.md
@@ -26,8 +26,8 @@ errors and debugging as easy and user-friendly as possible.
To achieve this goal, several techniques are applied:
- usage of C++20 concepts,
-- using strong types for framework entities (instead of type aliases),
-- usage of expression templates to improve the readability of generated types,
+- [using strong types for framework entities (instead of type aliases)](../../users_guide/framework_basics/interface_introduction/#strong-types-instead-of-aliases),
+- [usage of expression templates to improve the readability of generated types](../../users_guide/framework_basics/interface_introduction/#expression-templates),
- limiting the number of template arguments to the bare minimum.
!!! note
@@ -40,11 +40,37 @@ To achieve this goal, several techniques are applied:
## Key Features
-| Feature | Description |
-|------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| **Safety** | - The affine space strong types (`quantity` and `quantity_point`)
- Compile-time checked conversions of quantities and units
- Unique support for many quantities of the same kind
- Type-safe equations on scalar, vector, and tensor quantities and their units
- Value-preserving conversions |
-| **Performance** | - All the compile-time logic implemented as immediate (`consteval`) functions
- As fast or even faster than working with fundamental types
- No space size overhead needed to implement high-level abstractions |
-| **Great User Experience** | - Optimized for readable compilation errors and great debugging experience
- Efficient and composable way to specify a unit of choice
- Value-based dimension, unit, and quantity equations |
-| **Feature Rich** | - Systems of Quantities
- Systems of Units
- Scalar, vector, and tensor quantities
- The affine space
- [Natural units systems](https://en.wikipedia.org/wiki/Natural_units) support
- Strong angular system
- Supports any unit's magnitude (huge, small, floating-point)
- Faster-than-lightspeed constants
- Highly adjustable text-output formatting |
-| **Easy to Extend** | - Each entity can be defined with a single line of code
- User can easily extend the systems with custom dimensions, quantities, and units |
-| **Low Standardization Cost** | - Small number of predefined entities needed thanks to composability
- No external dependencies (assuming full C++20 support)
- No macros in the user interface (besides portability and standard-compliance issues)
- Possibility to be standardized as a [freestanding](https://en.cppreference.com/w/cpp/freestanding) part of the C++ Standard Library |
+| Feature | Description |
+|------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| **Safety** | - [The affine space strong types] (`quantity` and `quantity_point`)
- [Compile-time checked conversions of quantities and units]
- [Unique support for many quantities of the same kind]
- [Type-safe equations on scalar, vector, and tensor quantities and their units]
- [Value-preserving conversions] |
+| **Performance** | - All the compile-time logic implemented as immediate (`consteval`) functions
- As fast or even faster than working with fundamental types
- No space size overhead needed to implement high-level abstractions |
+| **Great User Experience** | - [Optimized for readable compilation errors and great debugging experience]
- [Efficient and composable way to specify a unit of choice]
- [Value-based dimension, unit, and quantity equations] |
+| **Feature Rich** | - [Systems of Quantities]
- [Systems of Units]
- [Scalar, vector, and tensor quantities]
- [The affine space]
- [Natural units systems support]
- [Strong angular system]
- [Supports any unit's magnitude (huge, small, floating-point)]
- [Faster-than-lightspeed constants]
- [Highly adjustable text-output formatting] |
+| **Easy to Extend** | - [Each entity can be defined with a single line of code]
- [User can easily extend the systems with custom dimensions, quantities, and units] |
+| **Low Standardization Cost** | - Small number of predefined entities needed thanks to composability
- No external dependencies (assuming full C++20 support)
- No macros in the user interface (besides portability and standard-compliance issues)
- Possibility to be standardized as a [freestanding] part of the C++ Standard Library |
+
+
+[The affine space strong types]: ../../users_guide/framework_basics/the_affine_space
+[Compile-time checked conversions of quantities and units]: ../../users_guide/framework_basics/systems_of_quantities/#converting-between-quantities
+[Unique support for many quantities of the same kind]: ../../users_guide/framework_basics/systems_of_quantities/#quantities-of-the-same-kind
+[Type-safe equations on scalar, vector, and tensor quantities and their units]: ../../users_guide/framework_basics/quantity_arithmetics
+[Value-preserving conversions]: ../../users_guide/framework_basics/value_conversions/#value-preserving-conversions
+
+[Optimized for readable compilation errors and great debugging experience]: ../../users_guide/framework_basics/simple_and_typed_quantities/#easy-to-understand-compilation-error-messages
+[Efficient and composable way to specify a unit of choice]: ../../users_guide/framework_basics/systems_of_units/#units-compose
+[Value-based dimension, unit, and quantity equations]: ../../users_guide/framework_basics/interface_introduction/#value-based-equations
+
+[Systems of Quantities]: ../../users_guide/framework_basics/systems_of_quantities
+[Systems of Units]: ../../users_guide/framework_basics/systems_of_units
+[Scalar, vector, and tensor quantities]: ../../users_guide/framework_basics/character_of_a_quantity
+[The affine space]: ../../users_guide/framework_basics/the_affine_space
+[Natural units systems support]: ../../users_guide/defining_systems/natural_units
+[Strong angular system]: ../../users_guide/defining_systems/strong_angular_system
+[Supports any unit's magnitude (huge, small, floating-point)]: ../../users_guide/framework_basics/systems_of_units/#scaled-units
+[Faster-than-lightspeed constants]: ../../users_guide/framework_basics/faster_than_lightspeed_constants
+[Highly adjustable text-output formatting]: ../../users_guide/framework_basics/text_output
+
+[Each entity can be defined with a single line of code]: ../../users_guide/framework_basics/interface_introduction/#new-style-of-definitions
+[User can easily extend the systems with custom dimensions, quantities, and units]: ../../users_guide/framework_basics/interface_introduction/#new-style-of-definitions
+
+[freestanding]: https://en.cppreference.com/w/cpp/freestanding