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docs: "i.e." replaced with "e.g." everywhere in the project
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@@ -28,7 +28,7 @@ Many reasons make UDLs a poor choice for a physical units library:
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`K` (kelvin), `d` (day), `l` or `L` (litre), `erg`, `ergps`. For a while for those we used `_` prefix
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to make the library work at all, but at some point, we had to unify the naming, and we came up with `_q_`
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prefix, which resulted in creating a quantity of a provided unit. So in case the library is
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standardized, all quantities would be created with UDLs having `q_` prefix (i.e. `42q_s`)
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standardized, all quantities would be created with UDLs having `q_` prefix (e.g. `42q_s`)
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which is not that nice anymore.
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4. UDLs with the same identifiers defined in different namespace can't be disambiguated in the C++
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@@ -154,7 +154,7 @@ code.
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Both C++ and [ISO 80000](../appendix/references.md#ISO80000) are standardized by the ISO.
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[ISO 80000](../appendix/references.md#ISO80000) and the [SI](../appendix/references.md#SIBrochure)
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standards specify Unicode symbols as the official unit names for some quantities
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(i.e. `Ω` symbol for the resistance quantity).
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(e.g. `Ω` symbol for the resistance quantity).
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As **mp-units** library will be proposed for standardization as a part of the C++ Standard Library
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we have to obey the rules and be consistent with ISO specifications.
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@@ -137,7 +137,7 @@ tools.cmake.cmaketoolchain:generator="Ninja Multi-Config"
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In such a case, you will need to use a configuration-specific preset name in the Conan instructions
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provided below rather then just `conan-default` and `conan-release`
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(i.e. `conan-gcc-11` and `conan-gcc-11-release`)
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(e.g. `conan-gcc-11` and `conan-gcc-11-release`)
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## Build Options
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