refactor: glide_computer refactored and extended with geographical coordinates

This commit is contained in:
Mateusz Pusz
2021-02-26 14:10:36 +01:00
parent 929c197fff
commit cdba0cdbc4
7 changed files with 726 additions and 383 deletions

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@@ -20,407 +20,143 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include <units/format.h>
#include <units/math.h>
#include <units/physical/si/international/base/length.h>
#include <units/physical/si/derived/speed.h>
#include <units/quantity_point_kind.h>
#include <array>
#include <compare>
#include <iostream>
#include "glide_computer.h"
template<units::QuantityKind QK>
struct fmt::formatter<QK> : formatter<typename QK::quantity_type> {
template <typename FormatContext>
auto format(const QK& v, FormatContext& ctx)
{
return formatter<typename QK::quantity_type>::format(v.common(), ctx);
}
};
namespace glide_computer {
// custom types
namespace {
using namespace units::physical;
using namespace units;
struct horizontal_vector : kind<horizontal_vector, si::dim_length> {};
struct vertical_vector : kind<vertical_vector, si::dim_length> {};
struct vertical_point : point_kind<vertical_point, vertical_vector> {};
struct velocity_vector : derived_kind<velocity_vector, horizontal_vector, si::dim_speed> {};
struct rate_of_climb_vector : derived_kind<rate_of_climb_vector, vertical_vector, si::dim_speed> {};
using distance = quantity_kind<horizontal_vector, si::kilometre>;
using height = quantity_kind<vertical_vector, si::metre>;
using altitude = quantity_point_kind<vertical_point, si::metre>;
using duration = si::time<si::second>;
using velocity = quantity_kind<velocity_vector, si::kilometre_per_hour>;
using rate_of_climb = quantity_kind<rate_of_climb_vector, si::metre_per_second>;
template<class CharT, class Traits>
std::basic_ostream<CharT, Traits>& operator<<(std::basic_ostream<CharT, Traits>& os, const altitude& a)
task::legs task::make_legs(const waypoints& wpts)
{
return os << a.relative().common() << " AMSL";
task::legs res;
res.reserve(wpts.size() - 1);
auto to_leg = [](const waypoint& w1, const waypoint& w2) { return task::leg(w1, w2); };
std::ranges::transform(wpts.cbegin(), prev(wpts.cend()), next(wpts.cbegin()), wpts.cend(), std::back_inserter(res), to_leg);
return res;
}
} // namespace
template<>
struct fmt::formatter<altitude> : formatter<si::length<si::metre>> {
template <typename FormatContext>
auto format(altitude a, FormatContext& ctx)
{
formatter<si::length<si::metre>>::format(a.relative().common(), ctx);
return format_to(ctx.out(), " AMSL");
}
};
// An example of a really simplified tactical glide computer
// Simplifications:
// - glider 100% clean and with full factory performance (brand new painting)
// - no influence of the ballast (pilot weight, water, etc) to glider performance
// - only one point on a glider polar curve
// - no influence of bank angle (during circling) on a glider performance
// - no wind
// - constant thermals strength
// - thermals exactly where and when we need them ;-)
// - no airspaces
// - Earth is flat
// - ground level changes linearly between airports
// - no ground obstacles (i.e. mountains) to pass
// - flight path exactly on a shortest possible line to destination
// gliders database
namespace {
using namespace si::literals;
using namespace si::international::literals;
using namespace si::unit_constants;
template<QuantityKind QK1, QuantityKind QK2>
constexpr Dimensionless auto operator/(const QK1& lhs, const QK2& rhs)
requires (!units::QuantityKindRelatedTo<QK1, QK2>) && requires { lhs.common() / rhs.common(); } {
return lhs.common() / rhs.common();
std::vector<distance> task::make_leg_total_distances(const legs& legs)
{
std::vector<distance> res;
res.reserve(legs.size());
auto to_length = [](const leg& l) { return l.get_length(); };
std::transform_inclusive_scan(legs.cbegin(), legs.cend(), std::back_inserter(res), std::plus(), to_length);
return res;
}
struct glider {
struct polar_point {
velocity v;
rate_of_climb climb;
};
std::string name;
std::array<polar_point, 1> polar;
};
auto get_gliders()
altitude terrain_level_alt(const task& t, const flight_point& pos)
{
const std::array gliders = {
glider{"SZD-30 Pirat", {velocity(83 * km / h), rate_of_climb(-0.7389 * m / s)}},
glider{"SZD-51 Junior", {velocity(80 * km / h), rate_of_climb(-0.6349 * m / s)}},
glider{"SZD-48 Jantar Std 3", {velocity(110 * km / h), rate_of_climb(-0.77355 * m / s)}},
glider{"SZD-56 Diana", {velocity(110 * km / h), rate_of_climb(-0.63657 * m / s)}}
};
return gliders;
}
constexpr Dimensionless auto glide_ratio(const glider::polar_point& polar)
{
return polar.v / -polar.climb;
}
template<std::ranges::forward_range R>
requires std::same_as<std::ranges::range_value_t<R>, glider>
void print(const R& gliders)
{
std::cout << "Gliders:\n";
std::cout << "========\n";
for(const auto& g : gliders) {
std::cout << "- Name: " << g.name << "\n";
std::cout << "- Polar:\n";
for(const auto& p : g.polar)
fmt::print(" * {:%.4Q %q} @ {:%.1Q %q} -> {:.1f}\n", p.climb, p.v, glide_ratio(g.polar[0]));
std::cout << "\n";
}
}
} // namespace
// weather conditions
namespace {
struct weather {
height cloud_base;
rate_of_climb thermal_strength;
};
auto get_weather_conditions()
{
const std::array weather_conditions = {
std::pair("Good", weather{height(1900 * m), rate_of_climb(4.3 * m / s)}),
std::pair("Medium", weather{height(1550 * m), rate_of_climb(2.8 * m / s)}),
std::pair("Bad", weather{height(850 * m), rate_of_climb(1.8 * m / s)})
};
return weather_conditions;
}
template<std::ranges::forward_range R>
requires std::same_as<std::ranges::range_value_t<R>, std::pair<const char*, weather>>
void print(const R& conditions)
{
std::cout << "Weather:\n";
std::cout << "========\n";
for(const auto& c : conditions) {
std::cout << "- Kind: " << c.first << "\n";
const auto& w = c.second;
std::cout << "- Cloud base: " << fmt::format("{:%.0Q %q}", w.cloud_base) << " AGL\n";
std::cout << "- Thermals strength: " << fmt::format("{:%.1Q %q}", w.thermal_strength) << "\n";
std::cout << "\n";
}
}
} // namespace
// task
namespace {
struct waypoint {
std::string name;
altitude alt;
};
struct task {
waypoint start;
waypoint finish;
distance dist;
};
void print(const task& t)
{
std::cout << "Task:\n";
std::cout << "=====\n";
std::cout << "- Start: " << t.start.name << " (" << fmt::format("{:%.1Q %q}", t.start.alt) << ")\n";
std::cout << "- Finish: " << t.finish.name << " (" << fmt::format("{:%.1Q %q}", t.finish.alt) << ")\n";
std::cout << "- Distance: " << fmt::format("{:%.1Q %q}", t.dist) << "\n";
std::cout << "\n";
}
} // namespace
// safety params
namespace {
struct safety {
height min_agl_height;
};
void print(const safety& s)
{
std::cout << "Safety:\n";
std::cout << "=======\n";
std::cout << "- Min AGL separation: " << fmt::format("{:%.0Q %q}", s.min_agl_height) << "\n";
std::cout << "\n";
}
} // namespace
// tow parameters
namespace {
struct aircraft_tow {
height height_agl;
rate_of_climb performance;
};
void print(const aircraft_tow& tow)
{
std::cout << "Tow:\n";
std::cout << "====\n";
std::cout << " - Type: aircraft\n" ;
std::cout << " - Height: " << fmt::format("{:%.0Q %q}", tow.height_agl) <<"\n";
std::cout << " - Performance: " << fmt::format("{:%.1Q %q}", tow.performance) <<"\n";
std::cout << "\n";
}
} // namespace
// tactical flight computer basics
namespace {
struct flight_point {
duration dur;
distance dist;
altitude alt;
};
constexpr altitude terrain_level_alt(const task& t, distance dist)
{
const height alt_diff = t.finish.alt - t.start.alt;
return t.start.alt + alt_diff * (dist / t.dist).common();
}
constexpr height agl(altitude glider_alt, altitude terrain_level)
{
return glider_alt - terrain_level;
}
flight_point takeoff(const task& t)
{
const flight_point new_point{{}, {}, t.start.alt};
return new_point;
}
void print(std::string_view phase_name, const flight_point& point, const flight_point& new_point)
{
fmt::print("| {:<12} | {:>9%.1Q %q} (Total: {:>9%.1Q %q}) | {:>8%.1Q %q} (Total: {:>8%.1Q %q}) | {:>7%.0Q %q} ({:>6%.0Q %q}) |\n",
phase_name,
quantity_cast<si::minute>(new_point.dur - point.dur), quantity_cast<si::minute>(new_point.dur),
new_point.dist - point.dist, new_point.dist,
new_point.alt - point.alt, new_point.alt);
}
flight_point tow(const flight_point& point, const aircraft_tow& at)
{
const duration d = (at.height_agl / at.performance).common();
const flight_point new_point{point.dur + d, point.dist, point.alt + at.height_agl};
print("Tow", point, new_point);
return new_point;
}
flight_point circle(const flight_point& point, const glider& g, const weather& w, const task& t, height& height_to_gain)
{
const height h_agl = agl(point.alt, terrain_level_alt(t, point.dist));
const height circle_height = std::min(w.cloud_base - h_agl, height_to_gain);
const rate_of_climb circling_rate = w.thermal_strength + g.polar[0].climb;
const duration d = (circle_height / circling_rate).common();
const flight_point new_point{point.dur + d, point.dist, point.alt + circle_height};
height_to_gain -= circle_height;
print("Circle", point, new_point);
return new_point;
const task::leg& l = t.get_legs()[pos.leg_idx];
const height alt_diff = l.end().alt - l.begin().alt;
return l.begin().alt + alt_diff * ((pos.dist - t.get_leg_dist_offset(pos.leg_idx)) / l.get_length()).common();
}
// Returns `x` of the intersection of a glide line and a terrain line.
// y = -x / glide_ratio + point.alt;
// y = -x / glide_ratio + pos.alt;
// y = (finish_alt - ground_alt) / dist_to_finish * x + ground_alt + min_agl_height;
constexpr distance glide_distance(const flight_point& point, const glider& g, const task& t, const safety& s, altitude ground_alt)
distance glide_distance(const flight_point& pos, const glider& g, const task& t, const safety& s, altitude ground_alt)
{
const auto dist_to_finish = t.dist - point.dist;
return distance((ground_alt + s.min_agl_height - point.alt).common() / ((ground_alt - t.finish.alt) / dist_to_finish - 1 / glide_ratio(g.polar[0])));
const auto dist_to_finish = t.get_length() - pos.dist;
return distance((ground_alt + s.min_agl_height - pos.alt).common() /
((ground_alt - t.get_finish().alt) / dist_to_finish - 1 / glide_ratio(g.polar[0])));
}
inline si::length<si::kilometre> length_3d(distance dist, height h)
{
return sqrt(pow<2>(dist.common()) + pow<2>(h.common()));
}
flight_point glide(const flight_point& point, const glider& g, const task& t, const safety& s)
namespace {
using namespace glide_computer;
void print(std::string_view phase_name, timestamp start_ts, const glide_computer::flight_point& point, const glide_computer::flight_point& new_point)
{
const auto ground_alt = terrain_level_alt(t, point.dist);
const auto dist = glide_distance(point, g, t, s, ground_alt);
fmt::print(
"| {:<12} | {:>9%.1Q %q} (Total: {:>9%.1Q %q}) | {:>8%.1Q %q} (Total: {:>8%.1Q %q}) | {:>7%.0Q %q} ({:>6%.0Q %q}) |\n",
phase_name, quantity_cast<si::minute>(new_point.ts - point.ts), quantity_cast<si::minute>(new_point.ts - start_ts),
new_point.dist - point.dist, new_point.dist, new_point.alt - point.alt, new_point.alt);
}
flight_point takeoff(timestamp start_ts, const task& t)
{
return {start_ts, t.get_start().alt};
}
flight_point tow(timestamp start_ts, const flight_point& pos, const aircraft_tow& at)
{
const duration d = (at.height_agl / at.performance).common();
const flight_point new_pos{pos.ts + d, pos.alt + at.height_agl, pos.leg_idx, pos.dist};
print("Tow", start_ts, pos, new_pos);
return new_pos;
}
flight_point circle(timestamp start_ts, const flight_point& pos, const glider& g, const weather& w, const task& t, height& height_to_gain)
{
const height h_agl = agl(pos.alt, terrain_level_alt(t, pos));
const height circling_height = std::min(w.cloud_base - h_agl, height_to_gain);
const rate_of_climb circling_rate = w.thermal_strength + g.polar[0].climb;
const duration d = (circling_height / circling_rate).common();
const flight_point new_pos{pos.ts + d, pos.alt + circling_height, pos.leg_idx, pos.dist};
height_to_gain -= circling_height;
print("Circle", start_ts, pos, new_pos);
return new_pos;
}
flight_point glide(timestamp start_ts, const flight_point& pos, const glider& g, const task& t, const safety& s)
{
const auto ground_alt = terrain_level_alt(t, pos);
const auto dist = glide_distance(pos, g, t, s, ground_alt);
const auto new_distance = pos.dist + dist;
const auto alt = ground_alt + s.min_agl_height;
const auto l3d = length_3d(dist, point.alt - alt);
const auto l3d = length_3d(dist, pos.alt - alt);
const duration d = l3d / g.polar[0].v.common();
const flight_point new_point{point.dur + d, point.dist + dist, terrain_level_alt(t, point.dist + dist) + s.min_agl_height};
const flight_point new_pos{pos.ts + d, terrain_level_alt(t, pos) + s.min_agl_height, t.get_leg_index(new_distance), new_distance};
print("Glide", point, new_point);
return new_point;
print("Glide", start_ts, pos, new_pos);
return new_pos;
}
flight_point final_glide(const flight_point& point, const glider& g, const task& t)
flight_point final_glide(timestamp start_ts, const flight_point& pos, const glider& g, const task& t)
{
const auto dist = t.dist - point.dist;
const auto l3d = length_3d(dist, point.alt - t.finish.alt);
const auto dist = t.get_length() - pos.dist;
const auto l3d = length_3d(dist, pos.alt - t.get_finish().alt);
const duration d = l3d / g.polar[0].v.common();
const flight_point new_point{point.dur + d, point.dist + dist, t.finish.alt};
const flight_point new_pos{pos.ts + d, t.get_finish().alt, t.get_legs().size() - 1, pos.dist + dist};
print("Final Glide", point, new_point);
return new_point;
print("Final Glide", start_ts, pos, new_pos);
return new_pos;
}
void estimate(const glider& g, const weather& w, const task& t, const safety& s, const aircraft_tow& at)
} // namespace
namespace glide_computer {
void estimate(timestamp start_ts, const glider& g, const weather& w, const task& t, const safety& s, const aircraft_tow& at)
{
fmt::print("| {:<12} | {:^28} | {:^26} | {:^21} |\n", "Flight phase", "Duration", "Distance", "Height");
fmt::print("|{0:-^14}|{0:-^30}|{0:-^28}|{0:-^23}|\n", "");
// ready to takeoff
flight_point point = takeoff(t);
flight_point pos = takeoff(start_ts, t);
// estimate aircraft towing
point = tow(point, at);
pos = tow(start_ts, pos, at);
// estimate the altitude needed to reach the finish line from this place
const altitude final_glide_alt = t.finish.alt + height(t.dist.common() / glide_ratio(g.polar[0]));
const altitude final_glide_alt = t.get_finish().alt + height(t.get_length().common() / glide_ratio(g.polar[0]));
// how much height we still need to gain in the thermalls to reach the destination?
height height_to_gain = final_glide_alt - point.alt;
height height_to_gain = final_glide_alt - pos.alt;
do {
// glide to the next thermall
point = glide(point, g, t, s);
pos = glide(start_ts, pos, g, t, s);
// circle in a thermall to gain height
point = circle(point, g, w, t, height_to_gain);
}
while(height_to_gain > height(0 * m));
pos = circle(start_ts, pos, g, w, t, height_to_gain);
} while (height_to_gain > height(0 * m));
// final glide
point = final_glide(point, g, t);
pos = final_glide(start_ts, pos, g, t);
}
} // namespace
// example
namespace {
void example()
{
const auto gliders = get_gliders();
print(gliders);
const auto weather_conditions = get_weather_conditions();
print(weather_conditions);
const task t = {
waypoint{"EPPR", altitude(16_q_ft)},
waypoint{"EPGI", altitude(115_q_ft)},
distance(81.7_q_km)
};
print(t);
const safety s = {height(300 * m)};
print(s);
const aircraft_tow tow = {height(400 * m), rate_of_climb(1.6 * m / ::s)};
print(tow);
for(const auto& g : gliders) {
for(const auto& c : weather_conditions) {
std::string txt = "Scenario: Glider = " + g.name + ", Weather = " + c.first;
std::cout << txt << "\n";
fmt::print("{0:=^{1}}\n\n", "", txt.size());
fmt::print("| {:<12} | {:^28} | {:^26} | {:^21} |\n", "Flight phase", "Duration", "Distance", "Height");
fmt::print("|{0:-^14}|{0:-^30}|{0:-^28}|{0:-^23}|\n", "");
estimate(g, c.second, t, s, tow);
std::cout << "\n\n";
}
}
}
} // namespace
int main()
{
try {
example();
}
catch (const std::exception& ex) {
std::cerr << "Unhandled std exception caught: " << ex.what() << '\n';
}
catch (...) {
std::cerr << "Unhandled unknown exception caught\n";
}
}
} // namespace glide_computer