// The MIT License (MIT) // // Copyright (c) 2018 Mateusz Pusz // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "glide_computer_lib.h" #include #include #include #include #ifdef MP_UNITS_MODULES import mp_units.core; #else #include #endif namespace glide_computer { using namespace mp_units; task::legs task::make_legs(const waypoints& wpts) { task::legs res; res.reserve(wpts.size() - 1); auto to_leg = [](const waypoint& w1, const waypoint& w2) { return task::leg(w1, w2); }; std::ranges::transform(wpts.cbegin(), prev(wpts.cend()), next(wpts.cbegin()), wpts.cend(), std::back_inserter(res), to_leg); return res; } std::vector task::make_leg_total_distances(const legs& legs) { std::vector res; res.reserve(legs.size()); auto to_length = [](const leg& l) { return l.get_distance(); }; std::transform_inclusive_scan(legs.cbegin(), legs.cend(), std::back_inserter(res), std::plus(), to_length, distance::zero()); return res; } geographic::msl_altitude terrain_level_alt(const task& t, const flight_point& pos) { const task::leg& l = t.get_legs()[pos.leg_idx]; const height alt_diff = l.end().alt - l.begin().alt; return l.begin().alt + alt_diff * ((pos.dist - t.get_leg_dist_offset(pos.leg_idx)) / l.get_distance()); } // Returns `x` of the intersection of a glide line and a terrain line. // y = -x / glide_ratio + pos.alt; // y = (finish_alt - ground_alt) / dist_to_finish * x + ground_alt + min_agl_height; distance glide_distance(const flight_point& pos, const glider& g, const task& t, const safety& s, geographic::msl_altitude ground_alt) { const auto dist_to_finish = t.get_distance() - pos.dist; return quantity_cast(ground_alt + s.min_agl_height - pos.alt) / ((ground_alt - t.get_finish().alt) / dist_to_finish - 1 / glide_ratio(g.polar[0])); } } // namespace glide_computer namespace { using namespace glide_computer; void print(std::string_view phase_name, timestamp start_ts, const glide_computer::flight_point& point, const glide_computer::flight_point& new_point) { std::cout << MP_UNITS_STD_FMT::format( "| {:<12} | {:>9:N[.1]} (Total: {:>9:N[.1]}) | {:>8:N[.1]} (Total: {:>8:N[.1]}) | {:>7:N[.0f]} ({:>6:N[.0f]}) |\n", phase_name, value_cast(new_point.ts - point.ts), value_cast(new_point.ts - start_ts), new_point.dist - point.dist, new_point.dist, new_point.alt - point.alt, new_point.alt); } flight_point takeoff(timestamp start_ts, const task& t) { return {start_ts, t.get_start().alt}; } flight_point tow(timestamp start_ts, const flight_point& pos, const aircraft_tow& at) { const duration d = (at.height_agl / at.performance); const flight_point new_pos{pos.ts + d, pos.alt + at.height_agl, pos.leg_idx, pos.dist}; print("Tow", start_ts, pos, new_pos); return new_pos; } flight_point circle(timestamp start_ts, const flight_point& pos, const glider& g, const weather& w, const task& t, height& height_to_gain) { const height h_agl = agl(pos.alt, terrain_level_alt(t, pos)); const height circling_height = std::min(w.cloud_base - h_agl, height_to_gain); const rate_of_climb circling_rate = w.thermal_strength + g.polar[0].climb; const duration d = (circling_height / circling_rate); const flight_point new_pos{pos.ts + d, pos.alt + circling_height, pos.leg_idx, pos.dist}; height_to_gain -= circling_height; print("Circle", start_ts, pos, new_pos); return new_pos; } flight_point glide(timestamp start_ts, const flight_point& pos, const glider& g, const task& t, const safety& s) { const auto ground_alt = terrain_level_alt(t, pos); const auto dist = glide_distance(pos, g, t, s, ground_alt); const auto new_distance = pos.dist + dist; const auto alt = ground_alt + s.min_agl_height; const auto l3d = length_3d(dist, pos.alt - alt); const duration d = l3d / g.polar[0].v; const flight_point new_pos{pos.ts + d, terrain_level_alt(t, pos) + s.min_agl_height, t.get_leg_index(new_distance), new_distance}; print("Glide", start_ts, pos, new_pos); return new_pos; } flight_point final_glide(timestamp start_ts, const flight_point& pos, const glider& g, const task& t) { const auto dist = t.get_distance() - pos.dist; const auto l3d = length_3d(dist, pos.alt - t.get_finish().alt); const duration d = l3d / g.polar[0].v; const flight_point new_pos{pos.ts + d, t.get_finish().alt, t.get_legs().size() - 1, pos.dist + dist}; print("Final Glide", start_ts, pos, new_pos); return new_pos; } } // namespace namespace glide_computer { void estimate(timestamp start_ts, const glider& g, const weather& w, const task& t, const safety& s, const aircraft_tow& at) { std::cout << MP_UNITS_STD_FMT::format("| {:<12} | {:^28} | {:^26} | {:^21} |\n", "Flight phase", "Duration", "Distance", "Height"); std::cout << MP_UNITS_STD_FMT::format("|{0:-^14}|{0:-^30}|{0:-^28}|{0:-^23}|\n", ""); // ready to takeoff flight_point pos = takeoff(start_ts, t); // estimate aircraft towing pos = tow(start_ts, pos, at); // estimate the msl_altitude needed to reach the finish line from this place const geographic::msl_altitude final_glide_alt = t.get_finish().alt + quantity_cast(t.get_distance() / glide_ratio(g.polar[0])); // how much height we still need to gain in the thermalls to reach the destination? height height_to_gain = final_glide_alt - pos.alt; do { // glide to the next thermall pos = glide(start_ts, pos, g, t, s); // circle in a thermall to gain height pos = circle(start_ts, pos, g, w, t, height_to_gain); } while (height_to_gain > height{}); // final glide pos = final_glide(start_ts, pos, g, t); } } // namespace glide_computer