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platformio-core/docs/ide/sublimetext.rst
2015-12-25 01:06:55 +02:00

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.. Copyright 2014-2015 Ivan Kravets <me@ikravets.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
.. _ide_sublimetext:
Sublime Text
============
The `Sublime Text <http://www.sublimetext.com/>`_ is a cross-platform text and source code editor, with a Python application programming interface (API). Sublime Text is proprietary software. Its functionality is extendable with plugins. Most of the extending packages have free-software licenses and are community-built and maintained. Sublime Text lacks graphical setting dialogues and is entirely configured by editing text files.
This software can be used with:
* all available :ref:`platforms`
* all available :ref:`frameworks`
Refer to the `Sublime Text Documentation <http://docs.sublimetext.info/en/latest>`_
page for more detailed information.
.. contents::
Integration
-----------
Project Generator
^^^^^^^^^^^^^^^^^
Choose board ``type`` using :ref:`cmd_boards` or `Embedded Boards Explorer <http://platformio.org/#!/boards>`_
command and generate project via :option:`platformio init --ide` command:
.. code-block:: shell
platformio init --ide sublimetext --board %TYPE%
# For example, generate project for Arduino UNO
platformio init --ide sublimetext --board uno
Then:
1. Import project via ``Menu: Project > Open Project...`` and select
``platformio.sublime-project`` from the folder where is located :ref:`projectconf`
2. Select PlatformIO as build system: ``Menu: Tools > Build System > PlatformIO``
3. Open source file from ``src`` directory (``*.c, *.cpp, *.ino, etc.``)
4. Build project: ``Menu: Tools > Build``.
Manual Integration
^^^^^^^^^^^^^^^^^^
.. note::
Please verify that folder where is located ``platformio`` program is added
to `PATH (wiki) <https://en.wikipedia.org/wiki/PATH_(variable)>`_ environment
variable. See FAQ: :ref:`faq_troubleshooting_pionotfoundinpath`.
Initial configuration
~~~~~~~~~~~~~~~~~~~~~
First of all, we need to create "New Build System" with name "PlatformIO"
from ``Menu: Tools > Build System > New Build System`` and fill it like
described below:
.. code-block:: bash
{
"cmd": ["platformio", "-f", "-c", "sublimetext", "run"],
"working_dir": "${project_path:${folder}}",
"variants":
[
{
"name": "Clean",
"cmd": ["platformio", "-f", "-c", "sublimetext", "run", "--target", "clean"]
},
{
"name": "Upload",
"cmd": ["platformio", "-f", "-c", "sublimetext", "run", "--target", "upload"]
}
]
}
Secondly, we need to select "PlatformIO" Build System from a list:
.. image:: ../_static/ide-sublime-text-platformio-newproject-2.png
After that, we can use the necessary commands from
``Menu: Tools > Command Palette`` or with ``Ctrl+Shift+P`` (Windows/Linux)
``Cmd+Shift+P`` (Mac) shortcut.
.. image:: ../_static/ide-sublime-text-platformio-newproject-3.png
Command Hotkeys
'''''''''''''''
Sublime Text allows to bind own hotkey per command. Let's setup them
for PlatformIO commands using shortcut ``Menu: Preferences > Key-Bindings - User``:
.. image:: ../_static/ide-sublime-text-platformio-newproject-4.png
We are going to use these shortcuts:
* ``F11`` for clean project
* ``F12`` for upload firmware to target device
In this case, the final code will look like:
.. code-block:: none
[
{ "keys": ["f11"], "command": "build", "args": {"variant": "Clean"} },
{ "keys": ["f12"], "command": "build", "args": {"variant": "Upload"} }
]
First program in Sublime Text
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Simple "Blink" project will consist from two files:
1. Main "C" source file named ``main.c`` must be located in the ``src`` directory.
Let's create new file named ``main.c`` using ``Menu: File > New File`` or shortcut ``Ctrl+N`` (Windows/Linux) ``Cmd+N`` (Mac) with the next contents:
.. code-block:: c
#include "Arduino.h"
#define WLED 13 // Most Arduino boards already have an LED attached to pin 13 on the board itself
void setup()
{
pinMode(WLED, OUTPUT); // set pin as output
}
void loop()
{
digitalWrite(WLED, HIGH); // set the LED on
delay(1000); // wait for a second
digitalWrite(WLED, LOW); // set the LED off
delay(1000); // wait for a second
}
2. Project Configuration File named ``platformio.ini`` must be located in the project root directory.
Copy the source code which is described below to it.
.. code-block:: none
#
# Project Configuration File
#
# A detailed documentation with the EXAMPLES is located here:
# http://docs.platformio.org/en/latest/projectconf.html
#
# A sign `#` at the beginning of the line indicates a comment
# Comment lines are ignored.
[env:arduino_uno]
platform = atmelavr
framework = arduino
board = uno
Conclusion
~~~~~~~~~~
Taking everything into account, we can open project directory in Sublime Text using ``Menu: File > Open Folder`` and build it with shortcut ``Ctrl+B`` (Windows/Linux) or ``Cmd+B`` (Mac), clean project with shortcut ``F11`` and upload firmware to target with shortcut ``F12``.
Screenshot
----------
.. image:: ../_static/ide-sublime-text-platformio-newproject-5.png
Examples
--------
"Blink" Project
^^^^^^^^^^^^^^^
Source code of `Sublime Text "Blink" Project <https://github.com/platformio/platformio/tree/develop/examples/ide/sublimetext>`_.