mirror of
https://github.com/Bodmer/TFT_eSPI.git
synced 2025-08-03 04:34:43 +02:00
Update processing sketch bool -> boolean
This commit is contained in:
@@ -49,9 +49,9 @@ String image_type = ".png"; // Lossless compression
|
||||
//String image_type = ".bmp"; // #
|
||||
//String image_type = ".tif"; // #
|
||||
// #
|
||||
bool save_border = true; // Save the image with a border #
|
||||
boolean save_border = true; // Save the image with a border #
|
||||
int border = 5; // Border pixel width #
|
||||
bool fade = false; // Fade out image after saving #
|
||||
boolean fade = false; // Fade out image after saving #
|
||||
// #
|
||||
int max_images = 100; // Maximum of numbered file images before over-writing files #
|
||||
// #
|
||||
@@ -82,9 +82,9 @@ color frameColor = 42;
|
||||
color buttonStopped = color(255, 0, 0);
|
||||
color buttonRunning = color(128, 204, 206);
|
||||
color buttonDimmed = color(180, 0, 0);
|
||||
bool dimmed = false;
|
||||
bool running = true;
|
||||
bool mouseClick = false;
|
||||
boolean dimmed = false;
|
||||
boolean running = true;
|
||||
boolean mouseClick = false;
|
||||
|
||||
int[] rgb = new int[3]; // Buffer for the colour bytes
|
||||
int indexRed = 0; // Colour byte index in the array
|
||||
@@ -288,7 +288,7 @@ void flushBuffer()
|
||||
while ( millis() < clearTime ) serial.clear();
|
||||
}
|
||||
|
||||
bool getSize()
|
||||
boolean getSize()
|
||||
{
|
||||
if ( serial.available() > 6 ) {
|
||||
println();
|
||||
@@ -371,7 +371,7 @@ void getFilename()
|
||||
else if (inByte == 't') image_type =".tif";
|
||||
}
|
||||
|
||||
bool unicodeCheck(int unicode)
|
||||
boolean unicodeCheck(int unicode)
|
||||
{
|
||||
if ( unicode >= '0' && unicode <= '9' ) return true;
|
||||
if ( (unicode >= 'A' && unicode <= 'Z' ) || (unicode >= 'a' && unicode <= 'z')) return true;
|
||||
@@ -475,7 +475,7 @@ void percent(float percentage)
|
||||
text(" [ " + (int)percentage + "% ]", 10, height-8);
|
||||
}
|
||||
|
||||
bool fadedImage()
|
||||
boolean fadedImage()
|
||||
{
|
||||
int opacity = frameCount - drawLoopCount; // So we get increasing fade
|
||||
if (fade)
|
||||
|
Reference in New Issue
Block a user