mirror of
https://github.com/Bodmer/TFT_eSPI.git
synced 2025-08-05 13:44:43 +02:00
Update processing sketch bool -> boolean
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@@ -49,9 +49,9 @@ String image_type = ".png"; // Lossless compression
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//String image_type = ".bmp"; // #
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//String image_type = ".bmp"; // #
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//String image_type = ".tif"; // #
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//String image_type = ".tif"; // #
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// #
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// #
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bool save_border = true; // Save the image with a border #
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boolean save_border = true; // Save the image with a border #
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int border = 5; // Border pixel width #
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int border = 5; // Border pixel width #
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bool fade = false; // Fade out image after saving #
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boolean fade = false; // Fade out image after saving #
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// #
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// #
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int max_images = 100; // Maximum of numbered file images before over-writing files #
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int max_images = 100; // Maximum of numbered file images before over-writing files #
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// #
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// #
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@@ -82,9 +82,9 @@ color frameColor = 42;
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color buttonStopped = color(255, 0, 0);
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color buttonStopped = color(255, 0, 0);
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color buttonRunning = color(128, 204, 206);
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color buttonRunning = color(128, 204, 206);
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color buttonDimmed = color(180, 0, 0);
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color buttonDimmed = color(180, 0, 0);
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bool dimmed = false;
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boolean dimmed = false;
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bool running = true;
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boolean running = true;
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bool mouseClick = false;
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boolean mouseClick = false;
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int[] rgb = new int[3]; // Buffer for the colour bytes
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int[] rgb = new int[3]; // Buffer for the colour bytes
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int indexRed = 0; // Colour byte index in the array
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int indexRed = 0; // Colour byte index in the array
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@@ -288,7 +288,7 @@ void flushBuffer()
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while ( millis() < clearTime ) serial.clear();
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while ( millis() < clearTime ) serial.clear();
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}
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}
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bool getSize()
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boolean getSize()
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{
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{
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if ( serial.available() > 6 ) {
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if ( serial.available() > 6 ) {
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println();
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println();
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@@ -371,7 +371,7 @@ void getFilename()
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else if (inByte == 't') image_type =".tif";
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else if (inByte == 't') image_type =".tif";
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}
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}
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bool unicodeCheck(int unicode)
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boolean unicodeCheck(int unicode)
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{
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{
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if ( unicode >= '0' && unicode <= '9' ) return true;
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if ( unicode >= '0' && unicode <= '9' ) return true;
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if ( (unicode >= 'A' && unicode <= 'Z' ) || (unicode >= 'a' && unicode <= 'z')) return true;
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if ( (unicode >= 'A' && unicode <= 'Z' ) || (unicode >= 'a' && unicode <= 'z')) return true;
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@@ -475,7 +475,7 @@ void percent(float percentage)
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text(" [ " + (int)percentage + "% ]", 10, height-8);
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text(" [ " + (int)percentage + "% ]", 10, height-8);
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}
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}
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bool fadedImage()
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boolean fadedImage()
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{
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{
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int opacity = frameCount - drawLoopCount; // So we get increasing fade
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int opacity = frameCount - drawLoopCount; // So we get increasing fade
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if (fade)
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if (fade)
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