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Fix transparent Sprite rendering
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@@ -60,7 +60,7 @@ inline void TFT_eSPI::spi_end(void){
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#if defined (SPI_HAS_TRANSACTION) && defined (SUPPORT_TRANSACTIONS) && !defined(ESP32_PARALLEL)
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if(!inTransaction) {if (!locked) {locked = true; CS_H; spi.endTransaction();}}
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#else
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CS_H;
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if(!inTransaction) CS_H;
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#endif
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}
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