mirror of
https://github.com/Links2004/arduinoWebSockets.git
synced 2025-07-29 15:17:13 +02:00
- Fix memory leak by calling delete _server in the WebSocketsServer destructor.
- Improve performance by looking for match to existing socket before creating a new one
This commit is contained in:
@ -65,6 +65,7 @@ WebSocketsServerCore::~WebSocketsServerCore() {
|
||||
}
|
||||
|
||||
WebSocketsServer::~WebSocketsServer() {
|
||||
delete _server;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -428,8 +429,16 @@ WSclient_t * WebSocketsServerCore::newClient(WEBSOCKETS_NETWORK_CLASS * TCPclien
|
||||
for(uint8_t i = 0; i < WEBSOCKETS_SERVER_CLIENT_MAX; i++) {
|
||||
client = &_clients[i];
|
||||
|
||||
// look for match to existing socket before creating a new one
|
||||
if (clientIsConnected(client))
|
||||
{
|
||||
// Check to see if it is the same socket - if so, return it
|
||||
if (client->tcp->getSocketNumber() == TCPclient->getSocketNumber())
|
||||
{
|
||||
return client;
|
||||
}
|
||||
} else {
|
||||
// state is not connected or tcp connection is lost
|
||||
if(!clientIsConnected(client)) {
|
||||
client->tcp = TCPclient;
|
||||
|
||||
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
|
||||
|
Reference in New Issue
Block a user